55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
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#pragma once
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#include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace
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// fwd:
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class cFastRandom;
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/**
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This class aggregates static functions about mob types:
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- create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs)
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- transform MobTypes from enums to string and vice versa
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- return mob family from given type
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*/
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class cMobTypesManager
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{
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public:
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static AString MobTypeToString(cMonster::eType a_MobType);
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static cMonster::eType StringToMobType(const AString& a_MobTypeName);
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static cMonster::eFamily FamilyFromType(cMonster::eType a_MobType);
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/** create a new object of the specified mob.
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a_MobType is the type of the mob to be created
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a_Size is the size (for mobs with size)
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if a_Size is let to -1 for entities that need size, size will be random
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asserts and returns null if mob type is not specified
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asserts if invalid size for mobs that need size
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*/
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static cMonster * NewMonsterFromType(cMonster::eType a_MobType, int a_Size = -1);
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protected :
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typedef const std::map<cMonster::eType,std::string> tMobTypes2Names;
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static tMobTypes2Names& m_MobsTypes2Names(void);
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static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(void);
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typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family;
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static tMobType2Family& m_MobsType2Family(void);
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static tMobType2Family MobType2FamilyInitializerBeforeCx11(void);
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static cFastRandom & m_Random(void);
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public :
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} ;
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