4f17362aeb
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
217 lines
6.2 KiB
C++
217 lines
6.2 KiB
C++
|
|
#pragma once
|
|
|
|
#include "cEntity.h"
|
|
|
|
|
|
|
|
|
|
|
|
#define C_CHUNK_USE_INLINE 1
|
|
|
|
// Do not touch
|
|
#if C_CHUNK_USE_INLINE
|
|
#define __C_CHUNK_INLINE__ inline
|
|
#else
|
|
#define __C_CHUNK_INLINE__
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
namespace Json
|
|
{
|
|
class Value;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class cWorld;
|
|
class cFurnaceEntity;
|
|
class cPacket;
|
|
class cBlockEntity;
|
|
class cClientHandle;
|
|
class cServer;
|
|
class MTRand;
|
|
class cPlayer;
|
|
|
|
typedef std::list<cFurnaceEntity *> cFurnaceEntityList;
|
|
typedef std::list<cClientHandle *> cClientHandleList;
|
|
typedef std::list<cBlockEntity *> cBlockEntityList;
|
|
|
|
|
|
|
|
|
|
|
|
class cChunk
|
|
{
|
|
public:
|
|
cChunk(int a_X, int a_Y, int a_Z, cWorld* a_World);
|
|
~cChunk();
|
|
|
|
void Initialize();
|
|
bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk is valid (loaded / generated)
|
|
void SetValid(bool a_SendToClients = true); // Also wakes up all clients attached to this chunk to let them finish logging in
|
|
bool CanUnload(void);
|
|
|
|
void Tick(float a_Dt, MTRand & a_TickRandom);
|
|
|
|
int GetPosX() { return m_PosX; }
|
|
int GetPosY() { return m_PosY; }
|
|
int GetPosZ() { return m_PosZ; }
|
|
cWorld* GetWorld() { return m_World; }
|
|
|
|
void Send( cClientHandle* a_Client );
|
|
void AsyncUnload( cClientHandle* a_Client );
|
|
|
|
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
|
|
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
|
|
char GetBlock( int a_X, int a_Y, int a_Z );
|
|
char GetBlock( int a_BlockIdx );
|
|
|
|
void CollectPickupsByPlayer(cPlayer * a_Player);
|
|
void UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); // Also sends update packets to all clients in the chunk
|
|
|
|
char GetHeight( int a_X, int a_Z );
|
|
|
|
void SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client );
|
|
|
|
void AddClient ( cClientHandle* a_Client );
|
|
void RemoveClient( cClientHandle* a_Client );
|
|
bool HasClient ( cClientHandle* a_Client );
|
|
bool HasAnyClient(void); // Returns true if theres any client in the chunk; false otherwise
|
|
|
|
void AddEntity( cEntity * a_Entity );
|
|
void RemoveEntity( cEntity * a_Entity);
|
|
|
|
// TODO: This interface is dangerous
|
|
OBSOLETE const std::list< cClientHandle* > & GetClients();// { return m_LoadedByClient; }
|
|
|
|
inline void RecalculateLighting() { m_bCalculateLighting = true; } // Recalculate lighting next tick
|
|
inline void RecalculateHeightmap() { m_bCalculateHeightmap = true; } // Recalculate heightmap next tick
|
|
void SpreadLight(char* a_LightBuffer);
|
|
void CalculateLighting(); // Recalculate right now
|
|
void CalculateHeightmap();
|
|
|
|
bool LoadFromDisk();
|
|
|
|
// Broadcasts to all clients that have loaded this chunk
|
|
void Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude = NULL) {Broadcast(&a_Packet, a_Exclude); }
|
|
void Broadcast( const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
|
|
|
|
char* pGetBlockData() { return m_BlockData; }
|
|
char* pGetType() { return m_BlockType; }
|
|
char* pGetMeta() { return m_BlockMeta; }
|
|
char* pGetLight() { return m_BlockLight; }
|
|
char* pGetSkyLight() { return m_BlockSkyLight; }
|
|
|
|
void CopyBlockDataFrom(const char * a_NewBlockData); // Copies all blockdata, recalculates heightmap (used by chunk loaders)
|
|
void LoadFromJson( const Json::Value & a_Value );
|
|
void SaveToJson( Json::Value & a_Value );
|
|
|
|
char GetLight(char* a_Buffer, int a_BlockIdx);
|
|
char GetLight(char* a_Buffer, int x, int y, int z);
|
|
void SetLight(char* a_Buffer, int a_BlockIdx, char a_Light);
|
|
void SetLight(char* a_Buffer, int x, int y, int z, char light);
|
|
|
|
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
|
|
|
|
inline static unsigned int MakeIndex(int x, int y, int z )
|
|
{
|
|
if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
|
|
return y + (z * 128) + (x * 128 * 16);
|
|
return 0;
|
|
}
|
|
|
|
static const int c_NumBlocks = 16*128*16;
|
|
static const int c_BlockDataSize = c_NumBlocks * 2 + (c_NumBlocks/2); // 2.5 * numblocks
|
|
|
|
// Reference counting
|
|
void AddReference();
|
|
void RemoveReference();
|
|
int GetReferenceCount();
|
|
|
|
private:
|
|
|
|
bool m_IsValid; // True if the chunk is loaded / generated
|
|
|
|
cCriticalSection m_CSBlockLists;
|
|
std::map< unsigned int, int > m_ToTickBlocks;
|
|
std::vector< unsigned int > m_PendingSendBlocks;
|
|
|
|
cCriticalSection m_CSClients;
|
|
cClientHandleList m_LoadedByClient;
|
|
cClientHandleList m_UnloadQuery;
|
|
|
|
cCriticalSection m_CSEntities;
|
|
cEntityList m_Entities;
|
|
cBlockEntityList m_BlockEntities;
|
|
|
|
bool m_bCalculateLighting;
|
|
bool m_bCalculateHeightmap;
|
|
|
|
int m_PosX, m_PosY, m_PosZ;
|
|
cWorld * m_World;
|
|
|
|
char m_BlockData[c_BlockDataSize]; // Chunk data ready to be compressed and sent
|
|
char *m_BlockType; // Pointers to an element in m_BlockData
|
|
char *m_BlockMeta; // += NumBlocks
|
|
char *m_BlockLight; // += NumBlocks/2
|
|
char *m_BlockSkyLight; // += NumBlocks/2
|
|
|
|
unsigned char m_HeightMap[16 * 16];
|
|
|
|
unsigned int m_BlockTickNum;
|
|
unsigned int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
|
|
|
|
void RemoveBlockEntity( cBlockEntity* a_BlockEntity );
|
|
void AddBlockEntity( cBlockEntity* a_BlockEntity );
|
|
cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z );
|
|
|
|
void SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
|
|
void SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
|
|
void SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
|
|
void SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
|
|
|
|
void CreateBlockEntities();
|
|
};
|
|
|
|
typedef std::tr1::shared_ptr<cChunk> cChunkPtr;
|
|
|
|
typedef std::list<cChunkPtr> cChunkPtrList;
|
|
|
|
|
|
|
|
|
|
|
|
class cChunkCoords
|
|
{
|
|
public:
|
|
int m_ChunkX;
|
|
int m_ChunkZ;
|
|
|
|
cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
|
|
|
|
bool operator == (const cChunkCoords & a_Other)
|
|
{
|
|
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
|
|
}
|
|
} ;
|
|
|
|
typedef std::list<cChunkCoords> cChunkCoordsList;
|
|
|
|
|
|
|
|
|
|
|
|
#if C_CHUNK_USE_INLINE
|
|
#include "cChunk.inl.h"
|
|
#endif
|
|
|
|
|
|
|
|
|