0b24efeb00
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
253 lines
4.6 KiB
C++
253 lines
4.6 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPawn.h"
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#include "cRoot.h"
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#include "cServer.h"
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#include "cWorld.h"
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#include "cPlayer.h"
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#include "cPluginManager.h"
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#include "Vector3d.h"
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#include "BlockID.h"
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#include "Defines.h"
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#include "packets/cPacket_TeleportEntity.h"
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#include "packets/cPacket_EntityStatus.h"
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#include "packets/cPacket_Metadata.h"
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CLASS_DEFINITION( cPawn, cEntity )
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cPawn::cPawn()
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: cEntity( 0, 0, 0 )
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, m_LastPosX( 0.0 )
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, m_LastPosY( 0.0 )
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, m_LastPosZ( 0.0 )
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, m_TimeLastTeleportPacket( 0.f )
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, m_bBurnable(true)
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, m_MetaData(NORMAL)
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, m_FireDamageInterval(0.f)
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, m_BurnPeriod(0.f)
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{
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SetMaxHealth(20);
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SetMaxFoodLevel(125);
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}
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cPawn::~cPawn()
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{
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}
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void cPawn::Heal( int a_Health )
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{
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(void)a_Health;
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}
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void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
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{
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TakeDamageInfo TDI;
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TDI.Damage = a_Damage;
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TDI.Instigator = a_Instigator;
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cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI );
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if( TDI.Damage == 0 ) return;
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if( m_Health <= 0 ) return; // Can't take damage if already dead
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m_Health -= (short)TDI.Damage;
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if( m_Health < 0 ) m_Health = 0;
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cPacket_EntityStatus Status;
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Status.m_UniqueID = GetUniqueID();
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Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE;
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
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if (m_Health <= 0)
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{
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KilledBy( TDI.Instigator );
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}
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}
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void cPawn::KilledBy( cEntity* a_Killer )
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{
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m_Health = 0;
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if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
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{
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return; // Give plugins a chance to 'unkill' the pawn.
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}
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cPacket_EntityStatus Status;
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Status.m_UniqueID = GetUniqueID();
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Status.m_Status = cPacket_EntityStatus::STATUS_DIE;
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
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}
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void cPawn::TeleportToEntity( cEntity* a_Entity )
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{
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TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() );
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}
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void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
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{
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SetPosition( a_PosX, a_PosY, a_PosZ );
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cPacket_TeleportEntity TeleportEntity( this );
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cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
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}
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void cPawn::Tick(float a_Dt)
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{
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CheckMetaDataBurn(); //Check to see if pawn should burn based on block they are on
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if (GetMetaData() == BURNING)
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{
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InStateBurning(a_Dt);
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}
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}
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void cPawn::SetMetaData(MetaData a_MetaData)
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{
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//Broadcast new status to clients in the chunk
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m_MetaData = a_MetaData;
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cPacket_Metadata md(a_MetaData, GetUniqueID());
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, md);
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}
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//----Change Entity MetaData
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void cPawn::CheckMetaDataBurn()
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{
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char Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
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char BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
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char BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
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if (
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(GetMetaData() == BURNING) &&
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(IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow))
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)
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{
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SetMetaData(NORMAL);
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}
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else if (
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m_bBurnable &&
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(GetMetaData() != BURNING) &&
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(
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IsBlockLava(Block) || (Block == E_BLOCK_FIRE) ||
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IsBlockLava(BlockAbove) || (BlockAbove == E_BLOCK_FIRE) ||
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IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE)
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)
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)
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{
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SetMetaData(BURNING);
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}
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}
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//What to do if On fire
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void cPawn::InStateBurning(float a_Dt)
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{
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m_FireDamageInterval += a_Dt;
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char Block = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z );
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char BlockAbove = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z );
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if (m_FireDamageInterval > 800)
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{
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m_FireDamageInterval = 0;
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TakeDamage(1, this);
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m_BurnPeriod++;
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if (IsBlockLava(Block) || Block == E_BLOCK_FIRE
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|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)
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{
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m_BurnPeriod = 0;
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TakeDamage(6, this);
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}
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else
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{
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TakeDamage(1, this);
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}
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if (m_BurnPeriod > 7)
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{
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SetMetaData(NORMAL);
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m_BurnPeriod = 0;
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}
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}
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}
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void cPawn::SetMaxHealth(short a_MaxHealth)
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{
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this->m_MaxHealth = a_MaxHealth;
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//Reset health
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m_Health = a_MaxHealth;
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}
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void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
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{
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m_MaxFoodLevel = a_MaxFoodLevel;
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//Reset food level
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m_FoodLevel = a_MaxFoodLevel;
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}
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