1e9af56a67
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
36 lines
589 B
C++
36 lines
589 B
C++
#include "cCow.h"
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//TODO: Milk Cow
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cCow::cCow()
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{
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m_MobType = 92;
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GetMonsterConfig("Cow");
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}
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cCow::~cCow()
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{
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}
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bool cCow::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cCow::KilledBy( cEntity* a_Killer )
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{
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//Drops 0-2 Lether
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cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2);
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if(GetMetaData() == BURNING)
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{
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cMonster::RandomDropItem(E_ITEM_STEAK, 1, 3);
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}else{
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cMonster::RandomDropItem(E_ITEM_RAW_BEEF, 1, 3);
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}
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cMonster::KilledBy( a_Killer );
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}
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