a8a45a4afc
Also removed an unneeded variable in the stair handler
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
#pragma once
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#include "BlockHandler.h"
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class cBlockButtonHandler :
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public cBlockHandler
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{
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public:
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cBlockButtonHandler(BLOCKTYPE a_BlockType);
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0));
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone";
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}
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inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_ZP: { return 0x4; }
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case BLOCK_FACE_ZM: { return 0x3; }
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case BLOCK_FACE_XP: { return 0x2; }
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case BLOCK_FACE_XM: { return 0x1; }
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default:
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{
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ASSERT(!"Unhandled block face!");
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return 0x0; // No idea, give a special meta (button in centre of block)
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}
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}
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}
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} ;
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