..
AggressiveMonster.cpp
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
AggressiveMonster.h
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Bat.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Bat.h
Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
2013-10-14 10:03:47 -06:00
Blaze.cpp
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
Blaze.h
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
Cavespider.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Cavespider.h
Rewritten entity-on-fire management ("forever on fire" bugs)
2013-07-01 10:39:56 +00:00
Chicken.cpp
Fixed code style.
2013-11-08 21:06:31 +01:00
Chicken.h
Changed variable name
2013-11-08 17:15:28 +01:00
Cow.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Cow.h
Fixed a big fail.I did
2013-10-15 18:17:17 +02:00
Creeper.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Creeper.h
Second round of fixes
2013-10-09 21:02:59 +01:00
EnderDragon.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
EnderDragon.h
Added moar mobs!
2013-09-18 22:17:43 +01:00
Enderman.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Enderman.h
Second round of fixes
2013-10-09 21:02:59 +01:00
Ghast.cpp
Fixed indentation.
2013-11-05 16:24:54 +01:00
Ghast.h
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
Giant.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Giant.h
Added moar mobs!
2013-09-18 22:17:43 +01:00
Horse.cpp
Now saddled horses spawn a saddle pickup when killed
2013-10-28 20:28:16 +01:00
Horse.h
Sixth round of fixes
2013-10-11 21:33:56 +01:00
IncludeAllMonsters.h
Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
2013-10-14 10:03:47 -06:00
IronGolem.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
IronGolem.h
Fixed compilation from previous commit.
2013-09-21 11:05:44 +02:00
Magmacube.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Magmacube.h
Initial Metadata Commit [SEE DESC]
2013-10-08 19:20:49 +01:00
Monster.cpp
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
Monster.h
cMonster: Improved doxycomments.
2013-10-25 10:41:19 +02:00
Mooshroom.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Mooshroom.h
Changed everyting to Unix line endings.
2013-07-29 12:13:03 +01:00
Ocelot.h
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
PassiveAggressiveMonster.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
PassiveAggressiveMonster.h
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
PassiveMonster.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
PassiveMonster.h
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Pig.cpp
Now saddle pigs spawn a saddle pickup when killed
2013-10-28 20:27:05 +01:00
Pig.h
Initial Metadata Commit [SEE DESC]
2013-10-08 19:20:49 +01:00
Sheep.cpp
Fixes (SEE DESC)
2013-11-10 17:05:19 +01:00
Sheep.h
Initial Metadata Commit [SEE DESC]
2013-10-08 19:20:49 +01:00
Silverfish.h
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Skeleton.cpp
Fixed indentation.
2013-11-05 16:24:54 +01:00
Skeleton.h
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
Slime.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Slime.h
Initial Metadata Commit [SEE DESC]
2013-10-08 19:20:49 +01:00
SnowGolem.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
SnowGolem.h
Added moar mobs!
2013-09-18 22:17:43 +01:00
Spider.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Spider.h
Rewritten entity-on-fire management ("forever on fire" bugs)
2013-07-01 10:39:56 +00:00
Squid.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Squid.h
Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy
2013-09-10 15:09:45 +02:00
Villager.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Villager.h
Eight round of fixes
2013-10-13 12:47:55 +01:00
Witch.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Witch.h
Second round of fixes
2013-10-09 21:02:59 +01:00
Wither.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Wither.h
Added moar mobs!
2013-09-18 22:17:43 +01:00
Wolf.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Wolf.h
Initial Metadata Commit [SEE DESC]
2013-10-08 19:20:49 +01:00
Zombie.cpp
Zombies and Skeletons don't walk into the sun anymore.
2013-11-02 20:45:51 +01:00
Zombie.h
Zombies and Skeletons don't walk into the sun anymore.
2013-11-02 20:45:51 +01:00
Zombiepigman.cpp
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
Zombiepigman.h
Added moar mobs!
2013-09-18 22:17:43 +01:00