188 lines
4.4 KiB
C++
188 lines
4.4 KiB
C++
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#pragma once
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template <class T>
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class cAllocationPool
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{
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public:
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class cStarvationCallbacks
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{
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public:
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virtual ~cStarvationCallbacks() {}
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/** Is called when the reserve buffer starts to be used */
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virtual void OnStartUsingReserve() = 0;
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/** Is called once the reserve buffer has returned to normal size */
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virtual void OnEndUsingReserve() = 0;
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/** Is called when the allocation pool is unable to allocate memory. Will be repeatedly
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called if it does not free sufficient memory */
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virtual void OnOutOfReserve() = 0;
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};
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virtual ~cAllocationPool() {}
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/** Allocates a pointer to T */
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virtual T * Allocate() = 0;
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/** Frees the pointer passed in a_ptr, invalidating it */
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virtual void Free(T * a_ptr) = 0;
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/** Two pools compare equal if memory allocated by one can be freed by the other */
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bool IsEqual(const cAllocationPool & a_Other) const NOEXCEPT
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{
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return ((this == &a_Other) || DoIsEqual(a_Other) || a_Other.DoIsEqual(*this));
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}
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friend bool operator == (const cAllocationPool & a_Lhs, const cAllocationPool & a_Rhs)
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{
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return a_Lhs.IsEqual(a_Rhs);
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}
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friend bool operator != (const cAllocationPool & a_Lhs, const cAllocationPool & a_Rhs)
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{
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return !a_Lhs.IsEqual(a_Rhs);
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}
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private:
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virtual bool DoIsEqual(const cAllocationPool & a_Other) const NOEXCEPT = 0;
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};
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/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
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elements in the list unless malloc fails so that the program has a reserve to handle OOM. */
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template <class T>
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class cListAllocationPool:
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public cAllocationPool<T>
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{
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public:
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cListAllocationPool(std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks, size_t a_MinElementsInReserve, size_t a_MaxElementsInReserve) :
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m_MinElementsInReserve(a_MinElementsInReserve),
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m_MaxElementsInReserve(a_MaxElementsInReserve),
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m_Callbacks(std::move(a_Callbacks))
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{
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for (size_t i = 0; i < m_MinElementsInReserve; i++)
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{
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void * space = malloc(sizeof(T));
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if (space == nullptr)
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{
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m_Callbacks->OnStartUsingReserve();
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break;
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}
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m_FreeList.push_front(space);
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}
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}
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virtual ~cListAllocationPool() override
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{
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while (!m_FreeList.empty())
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{
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free(m_FreeList.front());
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m_FreeList.pop_front();
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}
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}
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virtual T * Allocate() override
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{
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if (m_FreeList.size() <= m_MinElementsInReserve)
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{
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void * space = malloc(sizeof(T));
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if (space != nullptr)
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{
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#if defined(_MSC_VER) && defined(_DEBUG)
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// The debugging-new that is set up using macros in Globals.h doesn't support the placement-new syntax used here.
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// Temporarily disable the macro
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#pragma push_macro("new")
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#undef new
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#endif
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return new(space) T;
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#if defined(_MSC_VER) && defined(_DEBUG)
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// Re-enable the debugging-new macro
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#pragma pop_macro("new")
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#endif
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}
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else if (m_FreeList.size() == m_MinElementsInReserve)
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{
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m_Callbacks->OnStartUsingReserve();
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}
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else if (m_FreeList.empty())
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{
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m_Callbacks->OnOutOfReserve();
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// Try again until the memory is avalable
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return Allocate();
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}
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}
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// placement new, used to initalize the object
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#if defined(_MSC_VER) && defined(_DEBUG)
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// The debugging-new that is set up using macros in Globals.h doesn't support the placement-new syntax used here.
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// Temporarily disable the macro
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#pragma push_macro("new")
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#undef new
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#endif
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T * ret = new (m_FreeList.front()) T;
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#if defined(_MSC_VER) && defined(_DEBUG)
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// Re-enable the debugging-new macro
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#pragma pop_macro("new")
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#endif
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m_FreeList.pop_front();
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return ret;
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}
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virtual void Free(T * a_ptr) override
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{
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if (a_ptr == nullptr)
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{
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return;
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}
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a_ptr->~T(); // placement destruct.
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if (m_FreeList.size() >= m_MaxElementsInReserve)
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{
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free(a_ptr);
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return;
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}
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m_FreeList.push_front(a_ptr);
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if (m_FreeList.size() == m_MinElementsInReserve)
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{
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m_Callbacks->OnEndUsingReserve();
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}
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}
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private:
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/** The minimum number of elements to keep in the free list before malloc fails */
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size_t m_MinElementsInReserve;
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/** Maximum free list size before returning memory to the OS */
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size_t m_MaxElementsInReserve;
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std::list<void *> m_FreeList;
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std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
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virtual bool DoIsEqual(const cAllocationPool<T> & a_Other) const NOEXCEPT override
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{
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return (dynamic_cast<const cListAllocationPool<T>*>(&a_Other) != nullptr);
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}
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};
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