499745c1c7
Note that this commit breaks foliage generation - there are no trees in the chunks generated! git-svn-id: http://mc-server.googlecode.com/svn/trunk@292 0a769ca7-a7f5-676a-18bf-c427514a06d6
36 lines
601 B
C++
36 lines
601 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cWorldGenerator_Test.h"
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#include "cChunk.h"
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#include "BlockID.h"
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void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
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{
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memset(a_BlockData, E_BLOCK_DIRT, cChunk::c_NumBlocks);
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
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}
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}
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}
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void cWorldGenerator_Test::GenerateFoliage( cChunkPtr & a_Chunk )
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{
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(void)a_Chunk;
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}
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