1
0
cuberite-2a/source/Simulator/SandSimulator.h
madmaxoft@gmail.com f7da7c2536 Preparation for multiple fluid simulators.
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00

34 lines
534 B
C++

#pragma once
#include "Simulator.h"
#include "../BlockEntity.h"
#include "../Vector3i.h"
class cSandSimulator : public cSimulator
{
public:
cSandSimulator( cWorld* a_World );
~cSandSimulator();
virtual void Simulate( float a_Dt ) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
virtual bool IsPassable( BLOCKTYPE a_BlockType );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
typedef std::list <Vector3i> BlockList;
BlockList * m_Blocks;
BlockList * m_Buffer;
};