71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
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#pragma once
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#include "BlockEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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class cBlockMobHeadHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockMobHeadHandler(BLOCKTYPE a_BlockType):
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cBlockEntityHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// The drop spawn is in the OnDestroyedByPlayer method
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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if (a_Player->IsGameModeCreative())
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{
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// No drops in creative mode
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return;
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}
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class cCallback : public cBlockEntityCallback
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{
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virtual bool Item(cBlockEntity * a_BlockEntity)
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{
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if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
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{
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return false;
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}
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cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
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cItems Pickups;
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Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType());
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MTRand r1;
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// Mid-block position first
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double MicroX, MicroY, MicroZ;
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MicroX = MobHeadEntity->GetPosX() + 0.5;
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MicroY = MobHeadEntity->GetPosY() + 0.5;
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MicroZ = MobHeadEntity->GetPosZ() + 0.5;
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// Add random offset second
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MicroX += r1.rand(1) - 0.5;
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MicroZ += r1.rand(1) - 0.5;
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MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
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return false;
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}
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} Callback;
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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}
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} ;
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