d7a5287000
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
91 lines
1.5 KiB
C++
91 lines
1.5 KiB
C++
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// ItemThrowable.h
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// Declares the itemhandlers for throwable items: eggs, snowballs and ender pearls
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#pragma once
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class cItemThrowableHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff) :
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super(a_ItemType),
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m_ProjectileKind(a_ProjectileKind),
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m_SpeedCoeff(a_SpeedCoeff)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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Vector3d Pos = a_Player->GetThrowStartPos();
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Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
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a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
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return true;
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}
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protected:
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cProjectileEntity::eKind m_ProjectileKind;
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double m_SpeedCoeff;
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} ;
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class cItemEggHandler :
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public cItemThrowableHandler
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{
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typedef cItemThrowableHandler super;
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public:
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cItemEggHandler(void) :
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super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30)
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{
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}
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} ;
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class cItemSnowballHandler :
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public cItemThrowableHandler
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{
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typedef cItemThrowableHandler super;
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public:
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cItemSnowballHandler(void) :
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super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30)
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{
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}
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} ;
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class cItemEnderPearlHandler :
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public cItemThrowableHandler
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{
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typedef cItemThrowableHandler super;
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public:
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cItemEnderPearlHandler(void) :
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super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30)
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{
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}
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} ;
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