eddc360bd7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@665 0a769ca7-a7f5-676a-18bf-c427514a06d6
94 lines
4.0 KiB
C
94 lines
4.0 KiB
C
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// Trees.h
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// Interfaces to helper functions used for generating trees
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/*
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Note that all of these functions must generate the same tree image for the same input (x, y, z, seq)
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- cStructGenTrees depends on this
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To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq).
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Each function returns two arrays of blocks, "logs" and "other". The point is that logs are of higher priority,
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logs can overwrite others(leaves), but others shouldn't overwrite logs. This is an optimization for the generator.
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*/
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#pragma once
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#include "ChunkDef.h"
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#include "cNoise.h"
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// Blocks that don't block tree growth:
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#define CASE_TREE_ALLOWED_BLOCKS \
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case E_BLOCK_AIR: \
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case E_BLOCK_LEAVES: \
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case E_BLOCK_SNOW: \
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case E_BLOCK_TALL_GRASS: \
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case E_BLOCK_DEAD_BUSH: \
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case E_BLOCK_SAPLING: \
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case E_BLOCK_VINES
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// Blocks that a tree may overwrite when growing:
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#define CASE_TREE_OVERWRITTEN_BLOCKS \
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case E_BLOCK_AIR: \
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/* case E_BLOCK_LEAVES: LEAVES are a special case, they can be overwritten only by log. Handled in cChunkMap::ReplaceTreeBlocks(). */ \
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case E_BLOCK_SNOW: \
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case E_BLOCK_TALL_GRASS: \
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case E_BLOCK_DEAD_BUSH: \
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case E_BLOCK_SAPLING: \
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case E_BLOCK_VINES
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/// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome
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void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random apple tree
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void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a small (nonbranching) apple tree
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void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a large (branching) apple tree
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void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random birch tree
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void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random conifer tree
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void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random spruce (short conifer, two layers of leaves)
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void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random pine (tall conifer, little leaves at top)
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void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random swampland tree
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void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random apple bush (for jungles)
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void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random jungle tree
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void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a large jungle tree (2x2 trunk)
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void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a small jungle tree (1x1 trunk)
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void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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