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cuberite-2a/source/Mobs/Zombie.cpp
Tiger Wang fa7def847b Zomb-ee and Skellingtons burning improvements
They don't burn unless they are in direct view of the sun god or are
protected by the sands of the souls of the underworld.
2013-08-27 21:11:00 +01:00

49 lines
849 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombie.h"
#include "../World.h"
#include "../LineBlockTracer.h"
// They're eating your brains!
cZombie::cZombie(void) :
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
{
}
void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
{
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
{
// Burn for 100 ticks, then decide again
StartBurning(100);
}
}
}
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
}