fa7def847b
They don't burn unless they are in direct view of the sun god or are protected by the sands of the souls of the underworld.
49 lines
849 B
C++
49 lines
849 B
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "Zombie.h"
|
|
#include "../World.h"
|
|
#include "../LineBlockTracer.h"
|
|
|
|
|
|
|
|
|
|
// They're eating your brains!
|
|
|
|
cZombie::cZombie(void) :
|
|
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
|
|
{
|
|
super::Tick(a_Dt, a_Chunk);
|
|
if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
|
|
{
|
|
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
|
|
{
|
|
// Burn for 100 ticks, then decide again
|
|
StartBurning(100);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
|
{
|
|
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
|
|
|
|
// TODO: Rare drops
|
|
}
|
|
|
|
|
|
|
|
|