44 lines
571 B
C++
44 lines
571 B
C++
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// ItemMap.h
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#pragma once
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#include "../Entities/Entity.h"
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#include "../Item.h"
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class cItemMapHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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static const unsigned int DEFAULT_RADIUS = 128;
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public:
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cItemMapHandler() :
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super(E_ITEM_MAP)
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{
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}
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virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
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{
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cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage);
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if (Map == NULL)
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{
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return;
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}
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Map->UpdateRadius(*a_Player, DEFAULT_RADIUS);
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Map->UpdateClient(a_Player);
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}
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} ;
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