37276a4430
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
26 lines
326 B
C++
26 lines
326 B
C++
#pragma once
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#include "AggressiveMonster.h"
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class cZombie :
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public cAggressiveMonster
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{
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typedef cAggressiveMonster super;
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public:
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cZombie();
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CLASS_PROTODEF(cZombie);
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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} ;
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