54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ZombiePigman.h"
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#include "../World.h"
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cZombiePigman::cZombiePigman(void) :
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super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
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{
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}
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void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_GOLD));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
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{
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super::KilledBy(a_TDI);
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if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
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{
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// TODO: Anger all nearby zombie pigmen
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// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
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}
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}
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