git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
407 lines
8.0 KiB
C++
407 lines
8.0 KiB
C++
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#pragma once
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#include "BlockID.h"
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typedef unsigned char Byte;
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// tolua_begin
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/// How much light do the blocks emit on their own?
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extern unsigned char g_BlockLightValue[];
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/// How much light do the block consume?
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extern unsigned char g_BlockSpreadLightFalloff[];
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/// Is a block completely transparent? (light doesn't get decreased(?))
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extern bool g_BlockTransparent[];
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/// Is a block destroyed after a single hit?
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extern bool g_BlockOneHitDig[];
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// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets
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enum
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{
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BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
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BLOCK_FACE_BOTTOM = 0, // Interacting with the bottom face of the block
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BLOCK_FACE_TOP = 1, // Interacting with the top face of the block
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BLOCK_FACE_NORTH = 2, // Interacting with the northern face of the block
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BLOCK_FACE_SOUTH = 3, // Interacting with the southern face of the block
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BLOCK_FACE_WEST = 4, // Interacting with the western face of the block
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BLOCK_FACE_EAST = 5, // Interacting with the eastern face of the block
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} ;
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// PlayerDigging status constants:
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enum
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{
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DIG_STATUS_STARTED = 0,
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DIG_STATUS_FINISHED = 2,
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DIG_STATUS_DROP_HELD = 4,
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DIG_STATUS_SHOOT_EAT = 5,
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} ;
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// tolua_end
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inline bool IsValidBlock(int a_BlockType) // tolua_export
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{ // tolua_export
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if (
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(a_BlockType > -1) &&
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(a_BlockType <= E_BLOCK_MAX_TYPE_ID) &&
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(a_BlockType != 34) && // Piston extension
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(a_BlockType != 36) // Piston moved block
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)
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{
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return true;
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}
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return false;
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} // tolua_export
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inline bool IsValidItem(int a_ItemType) // tolua_export
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{ // tolua_export
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if (
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((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
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((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
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)
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{
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return true;
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}
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if (a_ItemType == 0)
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{
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return false;
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}
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return IsValidBlock(a_ItemType);
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} // tolua_export
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inline bool IsBlockWater(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
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}
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inline bool IsBlockLava(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
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}
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inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
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{
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return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
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}
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inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_FARMLAND:
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{
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return true;
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}
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}
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return false;
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}
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inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export
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{ // tolua_export
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if (!a_bInverse)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_BOTTOM: a_BlockY--; break;
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case BLOCK_FACE_TOP: a_BlockY++; break;
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case BLOCK_FACE_EAST: a_BlockX++; break;
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case BLOCK_FACE_WEST: a_BlockX--; break;
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case BLOCK_FACE_NORTH: a_BlockZ--; break;
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case BLOCK_FACE_SOUTH: a_BlockZ++; break;
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default:
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{
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LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
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ASSERT(!"AddFaceDirection(): Unknown face");
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break;
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}
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}
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}
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else
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_BOTTOM: a_BlockY++; break;
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case BLOCK_FACE_TOP: a_BlockY--; break;
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case BLOCK_FACE_EAST: a_BlockX--; break;
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case BLOCK_FACE_WEST: a_BlockX++; break;
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case BLOCK_FACE_NORTH: a_BlockZ++; break;
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case BLOCK_FACE_SOUTH: a_BlockZ--; break;
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default:
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{
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LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
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ASSERT(!"AddFaceDirection(): Unknown face");
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break;
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}
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}
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}
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} // tolua_export
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inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false)
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{
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int Y = a_BlockY;
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AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
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if (Y < 0)
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{
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a_BlockY = 0;
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}
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else if (Y > 255)
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{
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a_BlockY = 255;
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}
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else
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{
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a_BlockY = (unsigned char)Y;
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}
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}
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#include <math.h>
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#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
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#define MIN(a,b) (((a)>(b))?(b):(a))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z )
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{
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// a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
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// a_Y = -sinf ( a_Pitch / 180 * PI );
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// a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
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a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
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a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
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a_Z = sin(a_Pitch / 180 * PI);
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}
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inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch )
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{
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if( a_X != 0 )
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a_Pan = atan2( a_Z, a_X ) * 180 / PI - 90;
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else
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a_Pan = 0;
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a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
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}
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inline float GetSignf( float a_Val )
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{
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return (a_Val < 0.f)?-1.f:1.f;
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}
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inline float GetSpecialSignf( float a_Val )
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{
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return (a_Val <= 0.f)?-1.f:1.f;
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}
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// tolua_begin
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namespace ItemCategory
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{
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inline bool IsPickaxe(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
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|| (a_ItemID == E_ITEM_STONE_PICKAXE)
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|| (a_ItemID == E_ITEM_IRON_PICKAXE)
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|| (a_ItemID == E_ITEM_GOLD_PICKAXE)
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|| (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
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}
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inline bool IsAxe(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_AXE)
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|| (a_ItemID == E_ITEM_STONE_AXE)
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|| (a_ItemID == E_ITEM_IRON_AXE)
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|| (a_ItemID == E_ITEM_GOLD_AXE)
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|| (a_ItemID == E_ITEM_DIAMOND_AXE);
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}
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inline bool IsSword(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_SWORD)
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|| (a_ItemID == E_ITEM_STONE_SWORD)
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|| (a_ItemID == E_ITEM_IRON_SWORD)
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|| (a_ItemID == E_ITEM_GOLD_SWORD)
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|| (a_ItemID == E_ITEM_DIAMOND_SWORD);
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}
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inline bool IsHoe(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_HOE)
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|| (a_ItemID == E_ITEM_STONE_HOE)
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|| (a_ItemID == E_ITEM_IRON_HOE)
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|| (a_ItemID == E_ITEM_GOLD_HOE)
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|| (a_ItemID == E_ITEM_DIAMOND_HOE);
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}
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inline bool IsShovel(short a_ItemID)
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{
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return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
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|| (a_ItemID == E_ITEM_STONE_SHOVEL)
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|| (a_ItemID == E_ITEM_IRON_SHOVEL)
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|| (a_ItemID == E_ITEM_GOLD_SHOVEL)
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|| (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
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}
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inline bool IsTool(short a_ItemID)
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{
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return IsPickaxe( a_ItemID )
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|| IsAxe ( a_ItemID )
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|| IsSword ( a_ItemID )
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|| IsHoe ( a_ItemID )
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|| IsShovel ( a_ItemID );
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}
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inline bool IsHelmet(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_CAP) ||
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(a_ItemType == E_ITEM_GOLD_HELMET) ||
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(a_ItemType == E_ITEM_CHAIN_HELMET) ||
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(a_ItemType == E_ITEM_IRON_HELMET) ||
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(a_ItemType == E_ITEM_DIAMOND_HELMET)
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);
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}
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inline bool IsChestPlate(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_TUNIC) ||
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(a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
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(a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
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(a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
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(a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
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);
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}
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inline bool IsLeggings(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_PANTS) ||
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(a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
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(a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
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(a_ItemType == E_ITEM_IRON_LEGGINGS) ||
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(a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
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);
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}
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inline bool IsBoots(short a_ItemType)
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{
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return (
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(a_ItemType == E_ITEM_LEATHER_BOOTS) ||
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(a_ItemType == E_ITEM_GOLD_BOOTS) ||
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(a_ItemType == E_ITEM_CHAIN_BOOTS) ||
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(a_ItemType == E_ITEM_IRON_BOOTS) ||
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(a_ItemType == E_ITEM_DIAMOND_BOOTS)
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);
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}
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}
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// tolua_end
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inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
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{
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if(!IsValidBlock(a_BlockType)) return false;
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return g_BlockRequiresSpecialTool[a_BlockType];
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}
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// tolua_begin
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enum eGameMode
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{
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eGameMode_NotSet = -1,
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eGameMode_Survival = 0,
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eGameMode_Creative = 1,
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eGameMode_Adventure = 2
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};
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enum eWeather
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{
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eWeather_Sunny = 0,
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eWeather_Rain = 1,
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eWeather_ThunderStorm = 2
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};
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// tolua_end
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