63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
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// ChunkExtract.h
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// Declares the cChunkExtract class representing a cCallback descendant that extracts raw chunk data into separate .chunk files
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#pragma once
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#include "Callback.h"
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class cChunkExtract :
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public cCallback
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{
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public:
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cChunkExtract(const AString & iWorldFolder);
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protected:
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AString mWorldFolder;
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cFile mAnvilFile;
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int mCurAnvilX; // X-coord of mAnvilFile, in Anvil-coords (1 Anvil-coord = 32 chunks)
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int mCurAnvilZ; // Z-coord of mAnvilFile, -"-
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int mCurChunkX; // X-coord of the chunk being processed
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int mCurChunkZ; // Z-coord of the chunk being processed
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/** Opens new anvil file into mAnvilFile, sets mCurAnvilX and mCurAnvilZ */
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void OpenAnvilFile(int a_AnvilX, int a_AnvilZ);
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// cCallback overrides:
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virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
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virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override;
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virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override;
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} ;
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class cChunkExtractFactory :
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public cCallbackFactory
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{
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public:
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cChunkExtractFactory(const AString & iWorldFolder) :
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mWorldFolder(iWorldFolder)
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{
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}
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virtual cCallback * CreateNewCallback(void) override
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{
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return new cChunkExtract(mWorldFolder);
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}
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protected:
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AString mWorldFolder;
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} ;
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