ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
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#include "Globals.h"
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#include "BlockDoor.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Doors.h"
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#include "../Player.h"
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cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
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{
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}
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void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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char OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (OldMeta & 8)
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{
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// Was upper part of door
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if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was lower part
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if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
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}
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}
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}
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void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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if (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == E_BLOCK_AIR)
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{
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
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a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_BlockMeta + 8);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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}
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const char * cBlockDoorHandler::GetStepSound(void)
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{
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return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
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}
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