There are BUD switches that are built on this (https://www.youtube.com/watch?v=Bk_ChvmtCNY) but more prominently, torches placed on dirt blocks should pop off when the dirt block is tilled.
78 lines
1.5 KiB
C++
78 lines
1.5 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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class cItemHoeHandler :
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public cItemHandler
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{
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public:
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cItemHoeHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(
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cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
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) override
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{
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if ((a_BlockFace == BLOCK_FACE_NONE) || (a_BlockY >= cChunkDef::Height))
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{
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return false;
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}
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BLOCKTYPE UpperBlock = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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BLOCKTYPE Block;
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NIBBLETYPE BlockMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
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if (((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) && (UpperBlock == E_BLOCK_AIR))
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{
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BLOCKTYPE NewBlock = E_BLOCK_FARMLAND;
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if (Block == E_BLOCK_DIRT)
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{
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switch (BlockMeta)
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{
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case E_META_DIRT_COARSE:
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{
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// Transform to normal dirt
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NewBlock = E_BLOCK_DIRT;
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break;
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}
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case E_META_DIRT_PODZOL:
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{
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// You can't transform this block with a hoe in vanilla
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return false;
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}
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default: break;
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}
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}
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, NewBlock, 0);
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a_World->BroadcastSoundEffect("dig.gravel", a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 1.0f, 0.8f);
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a_Player->UseEquippedItem();
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return true;
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}
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return false;
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}
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virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
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{
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return 0;
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}
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} ;
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