a3c8b12ee9
Fixes FS #409. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1662 0a769ca7-a7f5-676a-18bf-c427514a06d6
105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MonsterConfig.h"
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#include "Mobs/Monster.h"
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#include "../iniFile/iniFile.h"
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//#include <cstdio>
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struct cMonsterConfig::sAttributesStruct
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{
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AString m_Name;
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double m_SightDistance;
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double m_AttackDamage;
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double m_AttackRange;
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double m_AttackRate;
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int m_MaxHealth;
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};
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struct cMonsterConfig::sMonsterConfigState
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{
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AString MonsterTypes;
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std::list< sAttributesStruct > AttributesList;
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};
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cMonsterConfig::cMonsterConfig(void)
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: m_pState( new sMonsterConfigState )
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{
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Initialize();
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}
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cMonsterConfig::~cMonsterConfig()
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{
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delete m_pState;
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}
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void cMonsterConfig::Initialize()
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{
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cIniFile MonstersIniFile("monsters.ini");
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if (!MonstersIniFile.ReadFile())
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{
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LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
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return;
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}
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for (int i = (int)MonstersIniFile.NumKeys(); i >= 0; i--)
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{
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sAttributesStruct Attributes;
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AString Name = MonstersIniFile.KeyName(i);
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Attributes.m_Name = Name;
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Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
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Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
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Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
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Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
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Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
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m_pState->AttributesList.push_front(Attributes);
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} // for i - SplitList[]
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}
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void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name)
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{
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std::list<sAttributesStruct>::const_iterator itr;
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for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
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{
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if (itr->m_Name.compare(a_Name) == 0)
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{
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a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
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a_Monster->SetAttackRange ((float)itr->m_AttackRange);
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a_Monster->SetSightDistance((float)itr->m_SightDistance);
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a_Monster->SetAttackRate ((int)itr->m_AttackRate);
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a_Monster->SetMaxHealth (itr->m_MaxHealth);
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return;
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}
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} // for itr - m_pState->AttributesList[]
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}
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