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cuberite-2a/source/Simulator/SimulatorManager.cpp
madmaxoft@gmail.com f7da7c2536 Preparation for multiple fluid simulators.
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00

68 lines
1.1 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "SimulatorManager.h"
cSimulatorManager::cSimulatorManager()
{
}
cSimulatorManager::~cSimulatorManager()
{
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
{
delete *itr;
} // for itr - m_Simulators[]
}
void cSimulatorManager::Simulate( float a_Dt )
{
m_Ticks++;
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
{
if(m_Ticks % (*itr)->second == 0)
(*itr)->first->Simulate(a_Dt);
}
}
void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ)
{
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
{
(*itr)->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ);
}
}
void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
{
//TODO needs some checking
std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
m_Simulators.push_back(Pair);
}