242 lines
7.5 KiB
CMake
242 lines
7.5 KiB
CMake
cmake_minimum_required(VERSION 3.0.2)
|
|
enable_testing()
|
|
|
|
include_directories(${CMAKE_SOURCE_DIR}/src/)
|
|
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/)
|
|
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/mbedtls/include)
|
|
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
|
|
|
|
add_definitions(-DTEST_GLOBALS=1)
|
|
|
|
set (SHARED_SRCS
|
|
${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp
|
|
${CMAKE_SOURCE_DIR}/src/BlockArea.cpp
|
|
${CMAKE_SOURCE_DIR}/src/BlockID.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Cuboid.cpp
|
|
${CMAKE_SOURCE_DIR}/src/ChunkData.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Enchantments.cpp
|
|
${CMAKE_SOURCE_DIR}/src/FastRandom.cpp
|
|
${CMAKE_SOURCE_DIR}/src/IniFile.cpp
|
|
${CMAKE_SOURCE_DIR}/src/ProbabDistrib.cpp
|
|
${CMAKE_SOURCE_DIR}/src/StringCompression.cpp
|
|
${CMAKE_SOURCE_DIR}/src/StringUtils.cpp
|
|
${CMAKE_SOURCE_DIR}/src/VoronoiMap.cpp
|
|
|
|
${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading
|
|
|
|
${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp
|
|
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp
|
|
|
|
${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
|
|
${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
|
|
)
|
|
|
|
set (GENERATING_SRCS
|
|
${CMAKE_SOURCE_DIR}/src/Generating/BioGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Caves.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/EndGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Ravines.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/StructGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Trees.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.cpp
|
|
)
|
|
|
|
set (SHARED_HDRS
|
|
${CMAKE_SOURCE_DIR}/src/BiomeDef.h
|
|
${CMAKE_SOURCE_DIR}/src/BlockArea.h
|
|
${CMAKE_SOURCE_DIR}/src/BlockID.h
|
|
${CMAKE_SOURCE_DIR}/src/Cuboid.h
|
|
${CMAKE_SOURCE_DIR}/src/ChunkData.h
|
|
${CMAKE_SOURCE_DIR}/src/ChunkDef.h
|
|
${CMAKE_SOURCE_DIR}/src/Enchantments.h
|
|
${CMAKE_SOURCE_DIR}/src/FastRandom.h
|
|
${CMAKE_SOURCE_DIR}/src/Globals.h
|
|
${CMAKE_SOURCE_DIR}/src/IniFile.h
|
|
${CMAKE_SOURCE_DIR}/src/ProbabDistrib.h
|
|
${CMAKE_SOURCE_DIR}/src/StringCompression.h
|
|
${CMAKE_SOURCE_DIR}/src/StringUtils.h
|
|
${CMAKE_SOURCE_DIR}/src/VoronoiMap.h
|
|
|
|
${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h
|
|
|
|
${CMAKE_SOURCE_DIR}/src/Noise/Noise.h
|
|
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/File.h
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h
|
|
${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.h
|
|
|
|
${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h
|
|
${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
|
|
)
|
|
|
|
set (GENERATING_HDRS
|
|
${CMAKE_SOURCE_DIR}/src/Generating/BioGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Caves.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/CompositedHeiGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/EndGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/IntGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ProtIntGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Ravines.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/ShapeGen.cpp
|
|
${CMAKE_SOURCE_DIR}/src/Generating/StructGen.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/Trees.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h
|
|
${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.h
|
|
)
|
|
|
|
set (STUBS
|
|
Stubs.cpp
|
|
LuaState_Typedefs.inc
|
|
LuaState_Declaration.inc
|
|
Bindings.h
|
|
)
|
|
|
|
|
|
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
|
add_flags_cxx("-Wno-error=global-constructors")
|
|
add_flags_cxx("-Wno-error=switch-enum")
|
|
endif()
|
|
|
|
|
|
|
|
add_library(GeneratorTestingSupport STATIC
|
|
${SHARED_SRCS}
|
|
${SHARED_HDRS}
|
|
${GENERATING_SRCS}
|
|
${GENERATING_HDRS}
|
|
${STUBS}
|
|
)
|
|
target_link_libraries(GeneratorTestingSupport tolualib zlib fmt::fmt)
|
|
source_group("Stubs" FILES ${STUBS})
|
|
source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS})
|
|
|
|
|
|
|
|
|
|
|
|
# BasicGeneratingTest:
|
|
add_executable(BasicGeneratorTest
|
|
BasicGeneratorTest.cpp
|
|
${CMAKE_SOURCE_DIR}/src/IniFile.cpp
|
|
${CMAKE_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp
|
|
)
|
|
target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls)
|
|
file(COPY "${CMAKE_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
|
|
add_test(
|
|
NAME BasicGeneratorTest
|
|
COMMAND BasicGeneratorTest
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# LoadablePieces test:
|
|
source_group("Data files" FILES Test.cubeset Test1.schematic)
|
|
add_executable(LoadablePieces
|
|
LoadablePieces.cpp
|
|
Test.cubeset
|
|
Test1.schematic
|
|
)
|
|
target_link_libraries(LoadablePieces GeneratorTestingSupport)
|
|
add_test(
|
|
NAME LoadablePieces-test
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
|
COMMAND LoadablePieces
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# PieceRotation test:
|
|
add_executable(PieceRotation
|
|
PieceRotationTest.cpp
|
|
)
|
|
target_link_libraries(PieceRotation GeneratorTestingSupport)
|
|
add_test(
|
|
NAME PieceRotation-test
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
|
COMMAND PieceRotation
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# PieceGeneratorBFSTree test:
|
|
add_executable(PieceGeneratorBFSTree
|
|
PieceGeneratorBFSTreeTest.cpp
|
|
)
|
|
target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport)
|
|
add_test(
|
|
NAME PieceGeneratorBFSTree-test
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Server/Prefabs/PieceStructures
|
|
COMMAND PieceGeneratorBFSTree
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# Put the projects into solution folders (MSVC):
|
|
set_target_properties(
|
|
BasicGeneratorTest
|
|
GeneratorTestingSupport
|
|
LoadablePieces
|
|
PieceGeneratorBFSTree
|
|
PieceRotation
|
|
PROPERTIES FOLDER Tests/Generating
|
|
)
|