3be48a2d5a
git-svn-id: http://mc-server.googlecode.com/svn/trunk@83 0a769ca7-a7f5-676a-18bf-c427514a06d6
181 lines
5.3 KiB
C++
181 lines
5.3 KiB
C++
#pragma once
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#ifndef _WIN32
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#include "BlockID.h"
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#else
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enum ENUM_ITEM_ID;
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#endif
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#include <list>
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#include <vector>
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class cPacket;
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class cRedstone;
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class cWaterSimulator;
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class cLavaSimulator;
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class cChunkMap;
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class cItem;
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class cCriticalSection;
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class cPlayer;
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class cClientHandle;
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class cChunk;
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class cEntity;
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class cBlockEntity;
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class cWorld //tolua_export
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{ //tolua_export
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public:
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typedef std::list< cClientHandle* > ClientList;
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typedef std::list< cEntity* > EntityList;
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typedef std::list< cChunk* > ChunkList;
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typedef std::list< cPlayer* > PlayerList;
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std::vector<int> m_RSList;
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static cWorld* GetWorld(); //tolua_export
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// Return time in seconds
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inline static float GetTime() //tolua_export
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{
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return m_Time;
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}
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long long GetWorldTime() { return m_WorldTime; } //tolua_export
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int GetGameMode() { return m_GameMode; } //return gamemode for world
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void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
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cChunk* GetChunk( int a_X, int a_Y, int a_Z );
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cChunk* GetChunkUnreliable( int a_X, int a_Y, int a_Z );
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cChunk* GetChunkOfBlock( int a_X, int a_Y, int a_Z );
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char GetHeight( int a_X, int a_Z ); //tolua_export
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//void AddClient( cClientHandle* a_Client );
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//void RemoveClient( cClientHandle* a_Client );
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//ClientList & GetClients();
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void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
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void AddPlayer( cPlayer* a_Player );
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void RemovePlayer( cPlayer* a_Player );
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PlayerList & GetAllPlayers();
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typedef struct lua_State lua_State;
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void GetAllPlayers( lua_State* L ); // >> EXPORTED IN MANUALBINDINGS <<
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unsigned int GetNumPlayers(); //tolua_export
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cPlayer* GetPlayer( const char* a_PlayerName ); //tolua_export
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void AddEntity( cEntity* a_Entity );
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bool RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom = 0 );
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EntityList & GetEntities();
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cEntity* GetEntity( int a_UniqueID ); //tolua_export
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void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
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void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
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char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
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char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
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void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
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bool DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ); //tolua_export
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void SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player ); //tolua_export
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const double & GetSpawnX() { return m_SpawnX; } //tolua_export
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const double & GetSpawnY(); //tolua_export
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const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export
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cBlockEntity* GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
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void GrowTree( int a_X, int a_Y, int a_Z ); //tolua_export
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unsigned int GetWorldSeed() { return m_WorldSeed; } //tolua_export
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const char* GetName(); //tolua_export
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inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
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{
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(void)a_Y; // not unused anymore
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a_ChunkX = a_X/16;
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if(a_X < 0 && a_X % 16 != 0) a_ChunkX--;
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a_ChunkY = 0;
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a_ChunkZ = a_Z/16;
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if(a_Z < 0 && a_Z % 16 != 0) a_ChunkZ--;
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a_X = a_X - a_ChunkX*16;
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//a_Y = a_Y - a_ChunkY*16;
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a_Z = a_Z - a_ChunkZ*16;
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}
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inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
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{
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(void)a_Y; // not unused anymore
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a_ChunkX = a_X/16;
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if(a_X < 0 && a_X % 16 != 0) a_ChunkX--;
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a_ChunkY = 0;
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a_ChunkZ = a_Z/16;
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if(a_Z < 0 && a_Z % 16 != 0) a_ChunkZ--;
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}
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void SaveAllChunks();
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void Tick(float a_Dt);
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void LockClientHandle();
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void UnlockClientHandle();
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void LockEntities();
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void UnlockEntities();
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void LockChunks();
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void UnlockChunks();
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void ReSpreadLighting( cChunk* a_Chunk );
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void RemoveSpread( cChunk* a_Chunk );
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void InitializeSpawn();
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void CastThunderbolt ( int, int, int ); //tolua_export
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void SetWeather ( int ); //tolua_export
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int GetWeather() { return m_Weather; }; //tolua_export
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private:
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friend class cRoot;
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cWorld( const char* a_WorldName );
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~cWorld();
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struct sWorldState;
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sWorldState* m_pState;
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void AddToRemoveEntityQueue( cEntity & a_Entity );
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void RemoveEntity( cEntity* a_Entity );
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void UnloadUnusedChunks();
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double m_SpawnX;
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double m_SpawnY;
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double m_SpawnZ;
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float m_LastUnload;
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float m_LastSave;
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static float m_Time; // Time in seconds
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long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
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unsigned long long CurrentTick;
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int m_GameMode;
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float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
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cWaterSimulator* m_WaterSimulator;
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cLavaSimulator* m_LavaSimulator;
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cCriticalSection* m_ClientHandleCriticalSection;
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cCriticalSection* m_EntitiesCriticalSection;
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cCriticalSection* m_ChunksCriticalSection;
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cChunkMap* m_ChunkMap;
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bool m_bAnimals;
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float m_SpawnMonsterTime;
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float m_SpawnMonsterRate;
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unsigned int m_WorldSeed;
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int m_Weather;
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}; //tolua_export
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