dcce79b24d
Using std::list instead of std::vector for fire, I think this would be faster due to all the adding and removing blocks from lists. Correct me if I'm wrong git-svn-id: http://mc-server.googlecode.com/svn/trunk@254 0a769ca7-a7f5-676a-18bf-c427514a06d6
33 lines
822 B
C++
33 lines
822 B
C++
#pragma once
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#include "cSimulator.h"
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#include "cBlockEntity.h"
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#include <list>
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class Vector3i;
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class cWorld;
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class cFireSimulator : public cSimulator
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{
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public:
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cFireSimulator( cWorld* a_World );
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~cFireSimulator();
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virtual void Simulate( float a_Dt );
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virtual bool IsAllowedBlock( char a_BlockID );
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virtual bool IsBurnable( char a_BlockID );
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virtual bool IsForeverBurnable( char a_BlockID );
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virtual bool FiresForever( char a_BlockID );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z);
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virtual void _AddBlock(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
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typedef std::list <Vector3i> BlockList;
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BlockList *m_Blocks;
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BlockList *m_Buffer;
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BlockList *m_BurningBlocks;
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}; |