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cuberite-2a/source/packets/cPacket_PlayerLook.cpp
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

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C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_PlayerLook.h"
#include "../cPlayer.h"
cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
{
m_PacketID = E_PLAYERLOOK;
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_bFlying = a_Player->GetFlying();
}
int cPacket_PlayerLook::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
return TotalBytes;
}
void cPacket_PlayerLook::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendFloat (a_Data, m_Rotation);
AppendFloat (a_Data, m_Pitch);
AppendBool (a_Data, m_bFlying);
}