1
0
cuberite-2a/source/cEntity.h
faketruth f43b65cf53 cClientHandles have a unique ID now to distinguish them
cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00

149 lines
4.7 KiB
C++

#pragma once
#include "Vector3d.h"
#include "Vector3f.h"
#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType );
#define CLASS_PROT_GETCLASS() virtual const char* GetClass();
/* Can't use this (yet) because of tolua */
#define CLASS_PROTOTYPE() \
CLASS_PROT_ISA(); \
CLASS_PROT_GETCLASS();
#define CLASS_DEF_ISA( classname, superclass ) \
bool classname::IsA( const char* a_EntityType ) \
{ \
if( strcmp( a_EntityType, #classname ) == 0 ) return true; \
return superclass::IsA( a_EntityType ); \
}
#define CLASS_DEF_GETCLASS( classname ) \
const char* classname::GetClass() \
{ \
return #classname; \
}
#define CLASS_DEFINITION( classname, superclass ) \
CLASS_DEF_ISA( classname, superclass ) \
CLASS_DEF_GETCLASS( classname )
class cWorld;
class cReferenceManager;
class cClientHandle;
class cPacket;
class cEntity //tolua_export
{ //tolua_export
public: //tolua_export
cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export
virtual ~cEntity(); //tolua_export
virtual void Initialize( cWorld* a_World ); //tolua_export
enum eEntityType //tolua_export
{ //tolua_export
eEntityType_Entity, //tolua_export
eEntityType_Player, //tolua_export
eEntityType_Pickup //tolua_export
}; //tolua_export
virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export
virtual bool IsA( const char* a_EntityType ); //tolua_export
virtual const char* GetClass(); //tolua_export
cWorld * GetWorld(void) const { return m_World; } //tolua_export
const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export
const double & GetPosX (void) const {return m_Pos.x; } //tolua_export
const double & GetPosY (void) const {return m_Pos.y; } //tolua_export
const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export
const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export
float GetRotation(void) const {return m_Rot.x; } //tolua_export
float GetPitch (void) const {return m_Rot.y; } //tolua_export
float GetRoll (void) const {return m_Rot.z; } //tolua_export
Vector3f GetLookVector(); //tolua_export
int GetChunkX(void) const {return m_ChunkX; }
int GetChunkY(void) const {return m_ChunkY; }
int GetChunkZ(void) const {return m_ChunkZ; }
void SetPosX( const double & a_PosX ); //tolua_export
void SetPosY( const double & a_PosY ); //tolua_export
void SetPosZ( const double & a_PosZ ); //tolua_export
void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
void SetPosition( const Vector3d & a_Pos ); //tolua_export
void SetRot( const Vector3f & a_Rot ); //tolua_export
void SetRotation( float a_Rotation ); //tolua_export
void SetPitch( float a_Pitch ); //tolua_export
void SetRoll( float a_Roll ); //tolua_export
inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export
void Destroy(); //tolua_export
void RemoveFromChunk(void); // for internal use in cChunk
virtual void Tick(float a_Dt) = 0; //tolua_export
virtual cPacket * GetSpawnPacket(void) const {ASSERT(!"GetSpawnedPacket unimplemented!"); return NULL; }; // _X: Needs to be implemented due to Lua bindings
void SpawnOn (cClientHandle * a_Client); // tolua_export
void WrapRotation();
protected:
virtual void Destroyed() {} // Called after the entity has been destroyed
void SetWorld( cWorld* a_World ) { m_World = a_World; }
void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
friend class cReferenceManager;
void AddReference( cEntity*& a_EntityPtr );
void ReferencedBy( cEntity*& a_EntityPtr );
void Dereference( cEntity*& a_EntityPtr );
static cCriticalSection m_CSCount;
static int m_EntityCount;
int m_UniqueID;
cReferenceManager* m_Referencers;
cReferenceManager* m_References;
int m_ChunkX, m_ChunkY, m_ChunkZ;
Vector3d m_Pos;
bool m_bDirtyPosition;
Vector3f m_Rot;
bool m_bDirtyOrientation;
bool m_bDestroyed;
bool m_bRemovedFromChunk;
eEntityType m_EntityType;
cWorld* m_World;
}; //tolua_export
typedef std::list<cEntity *> cEntityList;