Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp src/ClientHandle.h src/Entities/Player.cpp src/Entities/Player.h src/Generating/FinishGen.cpp src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol16x.cpp src/Protocol/Protocol16x.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/Root.h src/World.cpp |
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Android | ||
docs | ||
Install | ||
lib | ||
MCServer | ||
src | ||
tests | ||
Tools | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CIbuild.sh | ||
cloc-exclude.txt | ||
CMakeLists.txt | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
CONTRIBUTORS | ||
CoverityModel.cpp | ||
Doxyfile | ||
GETTING-STARTED.md | ||
LICENSE | ||
MakeLuaAPI.cmd | ||
Nightbuild2008.cmd | ||
README.md | ||
SetFlags.cmake | ||
stats.cmd | ||
uploadCoverage.sh |
MCServer
![tip for next commit](http://tip4commit.com/projects/74.svg)
MCServer is a Minecraft server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API.
MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis.
We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.10.
Installation
Normally, you will want to download a pre-compiled version of MCServer from one of the buildservers:
- Linux and Raspberry Pi (Bearbin's CI Server)
- Windows (xoft's nightly build service)
You simply need to download and extract these files before you can use the server.
If you're a more advanced user, you may want to compile the server yourself for more performance. See the COMPILING.md file for more details.
Contributing
MCServer is licensed under the Apache license V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.
Check out the CONTRIBUTING.md file for more details.
Other Stuff
For other stuff, including plugins and discussion, check the forums and Plugin API.
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