.. |
md5
|
Removed a few duplicate includes
|
2012-02-01 12:46:44 +00:00 |
packets
|
Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
AllToLua.bat
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
|
Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
|
2012-06-03 23:35:17 +00:00 |
AllToLua.sh
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Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
|
2012-06-03 23:35:17 +00:00 |
Bindings.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
Bindings.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
BioGen.cpp
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Added a cBioGenCache object for caching generated biomes
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2012-06-02 13:21:59 +00:00 |
BioGen.h
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Added a cBioGenCache object for caching generated biomes
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2012-06-02 13:21:59 +00:00 |
BlockID.cpp
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Hopefully fixed lighting around chests and crops
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2012-06-06 20:33:54 +00:00 |
BlockID.h
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BlockIDs, ItemIDs and Metas updated, courtesy of Taugeshtu
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2012-06-06 19:46:49 +00:00 |
cAggressiveMonster.cpp
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cClientHandles have a unique ID now to distinguish them
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2012-03-09 13:42:28 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cAuthenticator.h
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Fixed *nix threading issue;
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2012-03-10 17:37:00 +00:00 |
cBlockEntity.h
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Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)
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2012-04-23 21:20:32 +00:00 |
cBlockingTCPLink.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cBlockingTCPLink.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cBlockToPickup.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cBlockToPickup.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cCavespider.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
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2012-06-03 23:35:17 +00:00 |
cChatColor.h
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Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
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2012-06-03 23:35:17 +00:00 |
cChestEntity.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cChestEntity.h
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Chests and Furnaces are now saved properly into Anvil scheme.
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2012-05-28 16:47:57 +00:00 |
cChicken.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Grass spreads to adjacent dirt blocks. Doesn't check dest light yet.
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2012-06-06 20:54:58 +00:00 |
cChunk.h
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Grass spreads to adjacent dirt blocks. Doesn't check dest light yet.
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2012-06-06 20:54:58 +00:00 |
cChunk.inl.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cChunkGenerator.cpp
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New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)
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2012-06-05 15:20:48 +00:00 |
cChunkGenerator.h
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Added the Biomal composition generator.
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2012-06-02 20:44:15 +00:00 |
cChunkMap.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cChunkMap.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cClientHandle.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cClientHandle.h
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Updated version text to include 1.2.5; ChunkSender doesn't serialize chunk packets for chunks without a client
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2012-05-07 18:52:40 +00:00 |
cCow.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreativeInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreativeInventory.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreeper.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cCriticalSection.h
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Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
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2012-03-09 09:39:48 +00:00 |
cCuboid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cEntity.h
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Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core plugin
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2012-04-11 12:16:13 +00:00 |
cEvent.cpp
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*nix compilation fix (for rev 402)
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2012-03-12 19:42:50 +00:00 |
cEvent.h
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Another cEvent fix, I wish I could get it finally right
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2012-01-31 12:10:40 +00:00 |
cFile.cpp
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Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)
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2012-04-23 21:20:32 +00:00 |
cFile.h
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Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)
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2012-04-23 21:20:32 +00:00 |
cFileFormatUpdater.cpp
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A globally-accessible OS-independent GetDirectoryContents() function for listing all objects in a folder as an AStringList
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2012-03-25 14:24:51 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFireSimulator.cpp
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cFireSimulator.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cFluidSimulator.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cFluidSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cFurnaceEntity.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cFurnaceEntity.h
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Chests and Furnaces are now saved properly into Anvil scheme.
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2012-05-28 16:47:57 +00:00 |
cFurnaceRecipe.cpp
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Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
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2012-06-04 12:08:20 +00:00 |
cFurnaceRecipe.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cFurnaceWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGroup.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cGroupManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cHeartBeat.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
ChunkDef.h
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Added the Biomal height generator, made it the default height generator.
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2012-06-02 12:19:20 +00:00 |
ChunkSender.cpp
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
ChunkSender.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cInventory.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cIsThread.cpp
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Fixed *nix threading issue;
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2012-03-10 17:37:00 +00:00 |
cIsThread.h
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Fixed *nix threading issue;
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2012-03-10 17:37:00 +00:00 |
cItem.cpp
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Chests and Furnaces are now saved properly into Anvil scheme.
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2012-05-28 16:47:57 +00:00 |
cItem.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cLavaSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cLog.cpp
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Fixed the Log altogether (doesn't use NULL-to-va_list assignment, compiles for RaspberryPi)
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2012-03-25 13:29:07 +00:00 |
cLog.h
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Logging: added thread ID to the log output in debug builds
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2012-02-18 17:51:34 +00:00 |
cLuaCommandBinder.cpp
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Got rid of sPluginManagerState
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2012-03-28 18:11:06 +00:00 |
cLuaCommandBinder.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cMakeDir.cpp
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Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)
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2012-04-23 21:20:32 +00:00 |
cMakeDir.h
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Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)
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2012-04-23 21:20:32 +00:00 |
cMCLogger.cpp
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Fixed the Log altogether (doesn't use NULL-to-va_list assignment, compiles for RaspberryPi)
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2012-03-25 13:29:07 +00:00 |
cMCLogger.h
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cMonster.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cMonster.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cMonsterConfig.cpp
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
cMonsterConfig.h
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Fixed a few obsoleted functions
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2012-03-10 22:27:24 +00:00 |
cNoise.cpp
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Noise function optimization (chunk generation now about 1.5x faster :)
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2012-02-22 17:04:04 +00:00 |
cNoise.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cNoise.inc
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Added the Biomal height generator, made it the default height generator.
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2012-06-02 12:19:20 +00:00 |
CompoGen.cpp
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Biomal composition gen: added the bedrock layer at the bottom
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2012-06-02 20:53:19 +00:00 |
CompoGen.h
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Added the Biomal composition generator.
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2012-06-02 20:44:15 +00:00 |
cPassiveAggressiveMonster.cpp
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cClientHandles have a unique ID now to distinguish them
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2012-03-09 13:42:28 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cPawn.h
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Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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2012-02-22 15:46:38 +00:00 |
cPickup.cpp
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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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2012-03-14 20:56:09 +00:00 |
cPickup.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cPig.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cPiston.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cPlayer.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cPlayer.h
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Refactored item-eating from cClientHandle into cPlayer
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2012-05-29 19:56:07 +00:00 |
cPlugin_Lua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_Lua.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cPlugin_NewLua.cpp
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New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)
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2012-06-05 15:20:48 +00:00 |
cPlugin_NewLua.h
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New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)
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2012-06-05 15:20:48 +00:00 |
cPlugin.cpp
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Got rid of sPluginManagerState
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2012-03-28 18:11:06 +00:00 |
cPlugin.h
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New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)
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2012-06-05 15:20:48 +00:00 |
cPluginManager.cpp
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New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)
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2012-06-05 15:20:48 +00:00 |
cPluginManager.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
CraftingRecipes.cpp
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Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
|
2012-06-04 12:08:20 +00:00 |
CraftingRecipes.h
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Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
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2012-06-04 12:08:20 +00:00 |
cRecipeChecker.cpp
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Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
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2012-06-04 12:08:20 +00:00 |
cRecipeChecker.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
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Forcing the use of the new redstone simulator
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2012-03-04 16:04:42 +00:00 |
cRedstone.h
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Fixed redstone repeater bug where it could not get the direction when it has delay bits set
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2012-03-06 21:56:12 +00:00 |
cRedstoneSimulator.cpp
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Sticky pistons should work as well now
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2012-03-06 22:17:36 +00:00 |
cRedstoneSimulator.h
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Yay redstone repeaters!
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2012-03-06 21:06:51 +00:00 |
cReferenceManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cReferenceManager.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cRoot.cpp
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New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)
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2012-06-05 15:20:48 +00:00 |
cRoot.h
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New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)
|
2012-06-05 15:20:48 +00:00 |
cSandSimulator.cpp
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Fixed a (pretty big) memory leak in cSandSimulator
|
2012-02-14 12:23:02 +00:00 |
cSandSimulator.h
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Merged the composable_generator branch into the trunk
|
2012-05-25 07:18:52 +00:00 |
cSemaphore.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cSemaphore.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
|
2012-01-27 14:04:28 +00:00 |
cServer.cpp
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Added more statistics to the "chunkstats" server console command
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2012-05-30 21:30:33 +00:00 |
cServer.h
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Using references instead of pointers for sending packets
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2012-03-10 21:34:47 +00:00 |
cSheep.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cSheep.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
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2012-03-24 11:14:34 +00:00 |
cSignEntity.h
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Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
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2012-03-24 11:14:34 +00:00 |
cSilverfish.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSimulator.h
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Fixed block-getting so that simulators work again
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2012-02-21 12:29:05 +00:00 |
cSimulatorManager.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cSimulatorManager.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cSkeleton.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cSkeleton.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSleep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSleep.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSocket.cpp
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
cSocket.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cSocketThreads.cpp
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SocketThreads: proper thread finishing sequence (doesn't trigger AppVerifier checks :)
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2012-03-19 09:36:34 +00:00 |
cSocketThreads.h
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Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
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2012-02-25 23:48:28 +00:00 |
cSpider.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cSpider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSquid.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cSquid.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cStairs.h
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Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
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2012-06-03 23:35:17 +00:00 |
cStep.h
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Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
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2012-06-03 23:35:17 +00:00 |
cStringMap.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cStringMap.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cSurvivalInventory.cpp
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Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
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2012-06-04 12:08:20 +00:00 |
cSurvivalInventory.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cTCPLink.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cTCPLink.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
cThread.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cThread.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTorch.h
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New redstone simulator. Should work without crashes!
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2012-03-01 15:18:59 +00:00 |
cTracer.cpp
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cTracer.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cWaterSimulator.cpp
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cWaterSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cWebAdmin.cpp
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Fixed webadmin for the fixed stringsplitting
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2012-06-05 16:03:50 +00:00 |
cWebAdmin.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cWebPlugin_Lua.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cWebPlugin_Lua.h
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
cWebPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWebPlugin.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindow.cpp
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Fixed a warning in a Release build
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2012-03-19 14:21:52 +00:00 |
cWindow.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cWindowOwner.h
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Basic cWindow thread-safety
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2012-03-19 09:37:10 +00:00 |
cWolf.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWorld.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cWorld.h
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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2012-06-06 20:18:50 +00:00 |
cZombie.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cZombie.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
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Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
|
2012-06-06 20:18:50 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
Defines.h
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Farmland is created using a hoe on dirt or grass.
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2012-05-29 20:45:25 +00:00 |
Endianness.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
FastNBT.cpp
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Fast NBT writer (Saving a chunk is now about twice as fast)
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2012-05-08 11:31:54 +00:00 |
FastNBT.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
FinishGen.cpp
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Ice finisher generator; fixed snow on water.
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2012-05-27 17:41:34 +00:00 |
FinishGen.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
Globals.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Globals.h
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Fixed Linux compilation complaining about min() and max(), hopefully forever. Use std::min() and std::max()
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2012-06-02 14:20:22 +00:00 |
HeiGen.cpp
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Fixed Linux compilation complaining about min() and max(), hopefully forever. Use std::min() and std::max()
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2012-06-02 14:20:22 +00:00 |
HeiGen.h
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Added a cHeiGenCache object for caching generated heightmaps. World generation is now about twice as fast as before Rev 535 :)
|
2012-06-02 13:45:57 +00:00 |
LeakFinder.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
LeakFinder.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
LightingThread.cpp
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
LightingThread.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
lua5.1.dll
|
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
|
2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
main.cpp
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Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
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2012-03-09 09:39:48 +00:00 |
ManualBindings.cpp
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Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)
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2012-06-02 09:38:51 +00:00 |
ManualBindings.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Matrix4f.h
|
Changed signed char to unsigned char in block packets, so we can receive height up to 255
|
2012-03-04 13:54:33 +00:00 |
MemoryLeak.h
|
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
|
2012-01-27 14:04:28 +00:00 |
MersenneTwister.h
|
Fixed a few obsoleted functions
|
2012-03-10 22:27:24 +00:00 |
PacketID.h
|
Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.
|
2012-03-24 13:28:53 +00:00 |
SquirrelBindings.cpp
|
Moved stdarg.h inclusion into Globals.h
|
2012-02-18 17:47:27 +00:00 |
SquirrelBindings.h
|
Fixed a bug in source/cClientHandle.h
|
2012-02-04 19:40:48 +00:00 |
StackWalker.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
StackWalker.h
|
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
|
2012-02-13 21:47:03 +00:00 |
StringCompression.cpp
|
Compression error -5 fix
|
2012-04-04 14:36:52 +00:00 |
StringCompression.h
|
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
|
2012-02-16 13:42:35 +00:00 |
StringUtils.cpp
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Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
|
2012-06-04 12:08:20 +00:00 |
StringUtils.h
|
Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.
|
2012-06-04 12:08:20 +00:00 |
StructGen.cpp
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Added the Biomal composition generator.
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2012-06-02 20:44:15 +00:00 |
StructGen.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
tolua_base.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
tolua++.exe
|
Fixed tolua++ sources to consider AString a builtin string type. Fixed tolua++ VC projects for compilation with local Lua.
|
2012-06-04 14:58:17 +00:00 |
tolua++.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Trees.cpp
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Fixed Linux compilation complaining about min() and max(), hopefully forever. Use std::min() and std::max()
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2012-06-02 14:20:22 +00:00 |
Trees.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
Vector3d.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3d.h
|
Terrain generation is synchronous again, async generation has bugs.
|
2012-01-19 18:12:39 +00:00 |
Vector3f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Vector3f.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Vector3i.h
|
Updated fluid simulators with geser's patch file!
|
2012-02-14 13:37:13 +00:00 |
virtual_method_hooks.lua
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
WorldStorage.cpp
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Improved logging on mis-configuration in cPlayer and cWorldStorage
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2012-05-27 10:49:17 +00:00 |
WorldStorage.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
WSSAnvil.cpp
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Chests and Furnaces are now saved properly into Anvil scheme.
|
2012-05-28 16:47:57 +00:00 |
WSSAnvil.h
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Chests and Furnaces are now saved properly into Anvil scheme.
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2012-05-28 16:47:57 +00:00 |
WSSCompact.cpp
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |
WSSCompact.h
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Merged the composable_generator branch into the trunk
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2012-05-25 07:18:52 +00:00 |