102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
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// HTTPServer.h
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// Declares the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing
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#pragma once
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#include "../OSSupport/ListenThread.h"
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#include "../OSSupport/SocketThreads.h"
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#include "../../iniFile/iniFile.h"
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// fwd:
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class cHTTPMessage;
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class cHTTPRequest;
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class cHTTPResponse;
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class cHTTPConnection;
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typedef std::vector<cHTTPConnection *> cHTTPConnections;
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class cHTTPServer :
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public cListenThread::cCallback
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{
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public:
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class cCallbacks
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{
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public:
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/** Called when a new request arrives over a connection and its headers have been parsed.
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The request body needn't have arrived yet.
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*/
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virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
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/// Called when another part of request body has arrived.
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virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) = 0;
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/// Called when the request body has been fully received in previous calls to OnRequestBody()
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virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
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} ;
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cHTTPServer(void);
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~cHTTPServer();
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/// Initializes the server on the specified ports
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bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6);
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/// Starts the server and assigns the callbacks to use for incoming requests
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bool Start(cCallbacks & a_Callbacks);
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/// Stops the server, drops all current connections
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void Stop(void);
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protected:
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friend class cHTTPConnection;
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cListenThread m_ListenThreadIPv4;
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cListenThread m_ListenThreadIPv6;
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cSocketThreads m_SocketThreads;
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cCriticalSection m_CSConnections;
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cHTTPConnections m_Connections; ///< All the connections that are currently being serviced
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/// The callbacks to call for various events
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cCallbacks * m_Callbacks;
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// cListenThread::cCallback overrides:
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virtual void OnConnectionAccepted(cSocket & a_Socket) override;
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/// Called by cHTTPConnection to close the connection (presumably due to an error)
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void CloseConnection(cHTTPConnection & a_Connection);
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/// Called by cHTTPConnection to notify SocketThreads that there's data to be sent for the connection
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void NotifyConnectionWrite(cHTTPConnection & a_Connection);
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/// Called by cHTTPConnection when it finishes parsing the request header
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void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
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/// Called by cHTTPConenction when it receives more data for the request body
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void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size);
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/// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received)
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void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
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} ;
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