-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
24 lines
528 B
C++
24 lines
528 B
C++
#pragma once
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#include "cSimulator.h"
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#include "cBlockEntity.h"
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#include "vector"
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class Vector3i;
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class cWorld;
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class cSandSimulator : public cSimulator
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{
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public:
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cSandSimulator( cWorld* a_World );
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~cSandSimulator();
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virtual void Simulate( float a_Dt );
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virtual inline bool IsAllowedBlock( char a_BlockID );
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virtual inline bool IsPassable( char a_BlockID );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z);
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std::vector <Vector3i *> *m_Blocks;
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std::vector <Vector3i *> *m_Buffer;
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}; |