-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
40 lines
725 B
C++
40 lines
725 B
C++
#include "cPassiveMonster.h"
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#include "MersenneTwister.h"
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cPassiveMonster::cPassiveMonster()
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{
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m_EMPersonality = PASSIVE;
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}
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cPassiveMonster::~cPassiveMonster()
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{
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}
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void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
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{
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cMonster::TakeDamage(a_Damage, a_Instigator);
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if(a_Instigator != this)
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m_EMState = ESCAPING;
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}
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void cPassiveMonster::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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m_SeePlayerInterval += a_Dt;
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if(m_SeePlayerInterval > 1)
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{
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MTRand r1;
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int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
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m_SeePlayerInterval = 0.0;
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if(rem >= 2) {
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if(m_EMState == ESCAPING)
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{
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CheckEventLostPlayer();
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}
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}
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}
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} |