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cuberite-2a/MCServer/Plugins/Core/console.lua
madmaxoft@gmail.com 34b3c13404 Plugins can now bind console commands
FS #300
Most console commands are now implemented in the Core plugin.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1214 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-15 13:00:59 +00:00

189 lines
4.5 KiB
Lua

-- console.lua
-- Implements things related to console commands
function InitConsoleCommands()
local PluginMgr = cPluginManager:Get();
PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded");
PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players");
PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients");
PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins");
PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
end
function HandleConsoleHelp(Split)
local Commands = {}; -- {index => {"Command", "HelpString"} }
local MaxLength = 0;
local AddToTable = function(Command, HelpString)
table.insert(Commands, { Command, HelpString });
local CmdLen = Command:len();
if (CmdLen > MaxLength) then
MaxLength = CmdLen;
end
end
cPluginManager:Get():ForEachConsoleCommand(AddToTable);
-- Sort the table:
local CompareCommands = function(a, b)
return a[1] < b[1]; -- compare command strings
end
table.sort(Commands, CompareCommands);
for i, Command in ipairs(Commands) do
local Cmd = Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
LOG(Cmd .. " - " .. Command[2]);
end
return true;
end
function HandleConsoleNumChunks(Split)
local Output = {};
local AddNumChunks = function(World)
Output[World:GetName()] = World:GetNumChunks();
end;
cRoot:Get():ForEachWorld(AddNumChunks);
local Total = 0;
for name, num in pairs(Output) do
LOG(" " .. name .. ": " .. num .. " chunks");
Total = Total + num;
end
LOG("Total: " .. Total .. " chunks");
return true;
end
function HandleConsolePlayers(Split)
local PlayersInWorlds = {}; -- "WorldName" => [players array]
local AddToTable = function(Player)
local WorldName = Player:GetWorld():GetName();
if (PlayersInWorlds[WorldName] == nil) then
PlayersInWorlds[WorldName] = {};
end
table.insert(PlayersInWorlds[WorldName], Player:GetName());
end
cRoot:Get():ForEachPlayer(AddToTable);
for WorldName, Players in pairs(PlayersInWorlds) do
LOG("World " .. WorldName .. ":");
for i, PlayerName in ipairs(Players) do
LOG(" " .. PlayerName);
end
end
return true;
end
function HandleConsolePrimaryServerVersion(Split)
if (#Split == 1) then
-- Display current version:
local Version = cRoot:Get():GetPrimaryServerVersion();
LOG("Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version));
return true;
end
-- Set new value as the version:
cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
local Version = cRoot:Get():GetPrimaryServerVersion();
LOG("Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version));
return true;
end
function HandleConsoleReload(Split)
Server = cRoot:Get():GetServer();
Server:SendMessage(cChatColor.Green .. "Reloading all plugins.");
cPluginManager:Get():ReloadPlugins();
return true;
end
function HandleConsoleSaveAll(Split)
cRoot:Get():SaveAllChunks();
return true;
end
function HandleConsoleSay(Split)
table.remove(Split, 1);
local Message = "";
for i, Text in ipairs(Split) do
Message = Message .. " " .. Text;
end
Message = Message:sub(2); -- Cut off the first space
cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message);
return true;
end
function HandleConsoleUnload(Split)
local UnloadChunks = function(World)
World:UnloadUnusedChunks();
end
LOGINFO("Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount());
cRoot:Get():ForEachWorld(UnloadChunks);
LOGINFO("Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount());
return true;
end
function HandleConsole(Split)
return true;
end
function HandleConsole(Split)
return true;
end