71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
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#pragma once
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#include "BlockEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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class cBlockMobHeadHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockMobHeadHandler(BLOCKTYPE a_BlockType):
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cBlockEntityHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// The drop spawn is in the OnDestroyedByPlayer method
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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if (a_Player.IsGameModeCreative())
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{
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// No drops in creative mode
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return;
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}
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a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, [](cBlockEntity & a_BlockEntity)
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{
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if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD)
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{
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return false;
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}
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auto & MobHeadEntity = static_cast<cMobHeadEntity&>(a_BlockEntity);
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cItems Pickups;
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Pickups.Add(E_ITEM_HEAD, 1, static_cast<short>(MobHeadEntity.GetType()));
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auto & r1 = GetRandomProvider();
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// Mid-block position first
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double MicroX, MicroY, MicroZ;
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MicroX = MobHeadEntity.GetPosX() + 0.5;
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MicroY = MobHeadEntity.GetPosY() + 0.5;
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MicroZ = MobHeadEntity.GetPosZ() + 0.5;
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// Add random offset second
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MicroX += r1.RandReal<double>(-0.5, 0.5);
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MicroZ += r1.RandReal<double>(-0.5, 0.5);
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MobHeadEntity.GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
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return false;
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}
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);
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 0;
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}
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} ;
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