ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
41 lines
804 B
C++
41 lines
804 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Player.h"
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#include "../Blocks/BlockHandler.h"
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class cItemShovelHandler : public cItemHandler
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{
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public:
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cItemShovelHandler(int a_ItemID)
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: cItemHandler(a_ItemID)
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{
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}
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virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z);
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if(Block == E_BLOCK_SNOW)
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{
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BlockHandler(Block)->DropBlock(a_World, a_X, a_Y, a_Z);
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a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
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a_Player->UseEquippedItem();
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return true;
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}
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return false;
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}
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
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{
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return a_BlockType == E_BLOCK_SNOW;
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}
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}; |