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cuberite-2a/source/Items/ItemShovel.h
madmaxoft@gmail.com ea2ed2c918 Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03 08:52:11 +00:00

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C++

#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
#include "../Blocks/BlockHandler.h"
class cItemShovelHandler : public cItemHandler
{
public:
cItemShovelHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z);
if(Block == E_BLOCK_SNOW)
{
BlockHandler(Block)->DropBlock(a_World, a_X, a_Y, a_Z);
a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();
return true;
}
return false;
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
return a_BlockType == E_BLOCK_SNOW;
}
};