ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
423 lines
8.8 KiB
C++
423 lines
8.8 KiB
C++
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#include "Globals.h"
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#include "ItemHandler.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Player.h"
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//Handler
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#include "ItemCloth.h"
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#include "ItemHoe.h"
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#include "ItemSlab.h"
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#include "ItemWood.h"
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#include "ItemShears.h"
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#include "ItemLeaves.h"
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#include "ItemSapling.h"
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#include "ItemBucket.h"
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#include "ItemLighter.h"
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#include "ItemRedstoneDust.h"
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#include "ItemRedstoneRepeater.h"
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#include "ItemSeeds.h"
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#include "ItemDye.h"
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#include "ItemSugarcane.h"
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#include "ItemPickaxe.h"
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#include "ItemShovel.h"
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#include "ItemSword.h"
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#include "ItemDoor.h"
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#include "ItemFood.h"
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#include "ItemSign.h"
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#include "ItemBed.h"
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#include "../Blocks/BlockHandler.h"
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bool cItemHandler::m_HandlerInitialized = false;
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cItemHandler * cItemHandler::m_ItemHandler[2266];
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cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
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{
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if(a_ItemID < 0) a_ItemID = 0;
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if(!m_HandlerInitialized)
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{ //We have to initialize
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memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
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m_HandlerInitialized = true;
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}
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if(m_ItemHandler[a_ItemID])
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return m_ItemHandler[a_ItemID];
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m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID);
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return m_ItemHandler[a_ItemID];
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}
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cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
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{
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switch(a_ItemID)
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{
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default: return new cItemHandler(a_ItemID);
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// Single item per handler:
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case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID);
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case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID);
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case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID);
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case E_ITEM_DYE: return new cItemDyeHandler(a_ItemID);
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case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID);
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case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemID);
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case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemID);
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case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID);
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case E_ITEM_WOOL: return new cItemClothHandler(a_ItemID);
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case E_ITEM_WOODEN_HOE:
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case E_ITEM_STONE_HOE:
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case E_ITEM_IRON_HOE:
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case E_ITEM_GOLD_HOE:
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case E_ITEM_DIAMOND_HOE:
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{
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return new cItemHoeHandler(a_ItemID);
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}
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case E_ITEM_WOODEN_PICKAXE:
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case E_ITEM_STONE_PICKAXE:
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case E_ITEM_IRON_PICKAXE:
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case E_ITEM_GOLD_PICKAXE:
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case E_ITEM_DIAMOND_PICKAXE:
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{
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return new cItemPickaxeHandler(a_ItemID);
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}
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case E_ITEM_WOODEN_SHOVEL:
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case E_ITEM_STONE_SHOVEL:
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case E_ITEM_IRON_SHOVEL:
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case E_ITEM_GOLD_SHOVEL:
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case E_ITEM_DIAMOND_SHOVEL:
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{
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return new cItemShovelHandler(a_ItemID);
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}
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case E_ITEM_WOODEN_SWORD:
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case E_ITEM_STONE_SWORD:
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case E_ITEM_IRON_SWORD:
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case E_ITEM_GOLD_SWORD:
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case E_ITEM_DIAMOND_SWORD:
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{
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return new cItemSwordHandler(a_ItemID);
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}
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case E_ITEM_STONE_SLAB:
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case E_ITEM_WOODEN_SLAB:
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{
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return new cItemSlabHandler(a_ItemID);
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}
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case E_ITEM_LOG:
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case E_ITEM_PLANKS:
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{
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return new cItemWoodHandler(a_ItemID);
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}
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case E_ITEM_BUCKET:
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case E_ITEM_WATER_BUCKET:
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case E_ITEM_LAVA_BUCKET:
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{
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return new cItemBucketHandler(a_ItemID);
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}
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case E_ITEM_PUMPKIN_SEEDS:
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case E_ITEM_MELON_SEEDS:
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case E_ITEM_SEEDS:
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{
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return new cItemSeedsHandler(a_ItemID);
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}
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case E_ITEM_IRON_DOOR:
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case E_ITEM_WOODEN_DOOR:
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{
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return new cItemDoorHandler(a_ItemID);
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}
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// Food:
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case E_ITEM_BREAD:
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case E_ITEM_COOKIE:
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case E_ITEM_MELON_SLICE:
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case E_ITEM_RAW_CHICKEN:
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case E_ITEM_COOKED_CHICKEN:
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case E_ITEM_RAW_BEEF:
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case E_ITEM_RAW_MEAT:
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case E_ITEM_STEAK:
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case E_ITEM_COOKED_MEAT:
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case E_ITEM_RAW_FISH:
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case E_ITEM_COOKED_FISH:
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case E_ITEM_RED_APPLE:
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case E_ITEM_GOLDEN_APPLE:
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case E_ITEM_ROTTEN_FLESH:
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case E_ITEM_SPIDER_EYE:
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{
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return new cItemFoodHandler(a_ItemID);
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}
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case E_ITEM_SIGN:
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return new cItemSignHandler(a_ItemID);
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case E_ITEM_BED:
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return new cItemBedHandler(a_ItemID);
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}
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}
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void cItemHandler::Deinit()
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{
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for(int i = 0; i < 2266; i++)
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{
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delete m_ItemHandler[i];
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}
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m_HandlerInitialized = false;
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}
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cItemHandler::cItemHandler(int a_ItemID)
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{
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m_ItemID = a_ItemID;
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}
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bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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return false;
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}
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bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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return false;
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}
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void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
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{
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char Block = a_World->GetBlock(a_X, a_Y, a_Z);
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cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
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if(a_Player->GetGameMode() == eGameMode_Survival)
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{
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if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
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{
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Handler->DropBlock(a_World, a_X, a_Y, a_Z);
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}
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}
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a_Player->UseEquippedItem();
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}
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void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
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{
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}
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char cItemHandler::GetMaxStackSize(void)
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{
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if (m_ItemID < 256)
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{
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// All blocks can stack up to 64
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return 64;
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}
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switch (m_ItemID)
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{
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case E_ITEM_APPLE: return 64;
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case E_ITEM_ARROW: return 64;
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case E_ITEM_BLAZE_POWDER: return 64;
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case E_ITEM_BLAZE_ROD: return 64;
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case E_ITEM_BONE: return 64;
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case E_ITEM_BOOK: return 64;
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case E_ITEM_BOWL: return 64;
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case E_ITEM_BREAD: return 64;
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case E_ITEM_BROWN_MUSHROOM: return 64;
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case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
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case E_ITEM_COAL: return 64;
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case E_ITEM_COOKED_CHICKEN: return 64;
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case E_ITEM_COOKED_FISH: return 64;
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case E_ITEM_COOKED_PORKCHOP: return 64;
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case E_ITEM_DIAMOND: return 64;
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case E_ITEM_FEATHER: return 64;
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case E_ITEM_FLINT: return 64;
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case E_ITEM_GOLD: return 64;
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case E_ITEM_GUNPOWDER: return 64;
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case E_ITEM_IRON: return 64;
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case E_ITEM_RAW_PORKCHOP: return 64;
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case E_ITEM_SEEDS: return 64;
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case E_ITEM_STICK: return 64;
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case E_ITEM_STRING: return 64;
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case E_ITEM_WHEAT: return 64;
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}
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// By default items don't stack:
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return 1;
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}
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bool cItemHandler::IsTool()
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{
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return
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(m_ItemID >= 256 && m_ItemID <= 259)
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|| (m_ItemID == 261)
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|| (m_ItemID >= 267 && m_ItemID <= 279)
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|| (m_ItemID >= 283 && m_ItemID <= 286)
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|| (m_ItemID >= 290 && m_ItemID <= 294)
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|| (m_ItemID >= 256 && m_ItemID <= 259)
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|| (m_ItemID == 325)
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|| (m_ItemID == 346);
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}
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bool cItemHandler::IsFood()
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{
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return
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(m_ItemID == 260)
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|| (m_ItemID == 282)
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|| (m_ItemID == 297)
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|| (m_ItemID >= 319 && m_ItemID <= 320)
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|| (m_ItemID == 335)
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|| (m_ItemID >= 349 && m_ItemID <= 350)
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|| (m_ItemID == 357)
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|| (m_ItemID == 360)
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|| (m_ItemID >= 363 && m_ItemID <= 366);
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}
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bool cItemHandler::IsPlaceable()
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{
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return m_ItemID >= 1 && m_ItemID <= 136;
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}
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bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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BLOCKTYPE cItemHandler::GetBlockType()
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{
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ASSERT(m_ItemID < 256); // Items with IDs above 255 should all be handled by specific handlers
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#ifdef _DEBUG
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if (m_ItemID > 256)
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{
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LOGERROR("Item %d has no valid block!", m_ItemID);
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}
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#endif // _DEBUG
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return (BLOCKTYPE) m_ItemID;
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}
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NIBBLETYPE cItemHandler::GetBlockMeta(short a_ItemDamage)
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{
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return (NIBBLETYPE)a_ItemDamage & 0x0f; // This keeps most textures. The few other items have to override this
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}
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void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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BLOCKTYPE Block = GetBlockType();
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cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
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Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
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if(a_Player->GetGameMode() == eGameMode_Survival)
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{
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cItem Item(a_Item->m_ItemID, 1);
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a_Player->GetInventory().RemoveItem(Item);
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}
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}
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bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
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{
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FoodInfo Info = GetFoodInfo();
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if(Info.FoodLevel > 0 || Info.Saturation > 0.f)
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{
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bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
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if(Success && Info.PoisionChance > 0)
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{
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MTRand r1;
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if((r1.randInt(100) - Info.PoisionChance) <= 0)
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{ //Unlucky guy :D
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//TODO: Make player ill
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}
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}
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return Success;
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}
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return false;
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}
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cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
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{
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return FoodInfo(0, 0.f);
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}
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