394 lines
6.9 KiB
C++
394 lines
6.9 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Socket.h"
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#ifndef _WIN32
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#include <netdb.h>
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#include <unistd.h>
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#include <arpa/inet.h> //inet_ntoa()
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#else
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#define socklen_t int
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#endif
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cSocket::cSocket(xSocket a_Socket)
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: m_Socket(a_Socket)
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{
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}
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cSocket::~cSocket()
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{
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// Do NOT close the socket; this class is an API wrapper, not a RAII!
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}
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cSocket::operator cSocket::xSocket() const
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{
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return m_Socket;
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}
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cSocket::xSocket cSocket::GetSocket() const
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{
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return m_Socket;
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}
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bool cSocket::IsValidSocket(cSocket::xSocket a_Socket)
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{
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#ifdef _WIN32
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return (a_Socket != INVALID_SOCKET);
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#else // _WIN32
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return (a_Socket >= 0);
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#endif // else _WIN32
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}
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void cSocket::CloseSocket()
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{
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#ifdef _WIN32
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closesocket(m_Socket);
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#else // _WIN32
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if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
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{
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LOGWARN("Error on shutting down socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
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}
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if (close(m_Socket) != 0)
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{
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LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
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}
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#endif // else _WIN32
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// Invalidate the socket so that this object can be re-used for another connection
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m_Socket = INVALID_SOCKET;
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}
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AString cSocket::GetErrorString( int a_ErrNo )
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{
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char buffer[ 1024 ];
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AString Out;
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#ifdef _WIN32
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
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Printf(Out, "%d: %s", a_ErrNo, buffer);
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if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
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{
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Out.erase(Out.length() - 2);
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}
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return Out;
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#else // _WIN32
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// According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
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#if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r()
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char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
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if( res != NULL )
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{
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Printf(Out, "%d: %s", a_ErrNo, res);
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return Out;
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}
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#else // XSI version of strerror_r():
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int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
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if( res == 0 )
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{
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Printf(Out, "%d: %s", a_ErrNo, buffer);
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return Out;
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}
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#endif // strerror_r() version
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else
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{
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Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
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return Out;
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}
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#endif // else _WIN32
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}
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int cSocket::GetLastError()
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{
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#ifdef _WIN32
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return WSAGetLastError();
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#else
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return errno;
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#endif
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}
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bool cSocket::SetReuseAddress(void)
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{
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#if defined(_WIN32) || defined(ANDROID_NDK)
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char yes = 1;
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#else
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int yes = 1;
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#endif
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return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0);
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}
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int cSocket::WSAStartup(void)
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{
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#ifdef _WIN32
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WSADATA wsaData;
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memset(&wsaData, 0, sizeof(wsaData));
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return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
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#else
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return 0;
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#endif
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}
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cSocket cSocket::CreateSocket(eFamily a_Family)
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{
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return socket((int)a_Family, SOCK_STREAM, 0);
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}
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bool cSocket::BindToAnyIPv4(unsigned short a_Port)
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{
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = AF_INET;
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local.sin_port = htons((u_short)a_Port);
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return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
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}
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bool cSocket::BindToAnyIPv6(unsigned short a_Port)
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{
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sockaddr_in6 local;
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memset(&local, 0, sizeof(local));
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local.sin6_family = AF_INET6;
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local.sin6_port = htons((u_short)a_Port);
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return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
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}
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bool cSocket::BindToLocalhostIPv4(unsigned short a_Port)
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{
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = AF_INET;;
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local.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
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local.sin_port = htons((u_short)a_Port);
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return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0);
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}
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bool cSocket::Listen(int a_Backlog)
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{
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return (listen(m_Socket, a_Backlog) == 0);
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}
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cSocket cSocket::AcceptIPv4(void)
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{
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sockaddr_in from;
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socklen_t fromlen = sizeof(from);
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cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
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if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form
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{
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SClient.m_IPString = inet_ntoa(from.sin_addr);
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}
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return SClient;
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}
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cSocket cSocket::AcceptIPv6(void)
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{
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sockaddr_in6 from;
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socklen_t fromlen = sizeof(from);
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cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
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// Get IP in string form:
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if (SClient.IsValid())
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{
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#if defined(_WIN32)
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// Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC
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#ifdef _MSC_VER
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// MSVC version
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Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
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from.sin6_addr.u.Word[0],
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from.sin6_addr.u.Word[1],
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from.sin6_addr.u.Word[2],
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from.sin6_addr.u.Word[3],
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from.sin6_addr.u.Word[4],
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from.sin6_addr.u.Word[5],
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from.sin6_addr.u.Word[6],
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from.sin6_addr.u.Word[7]
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);
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#else // _MSC_VER
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// MinGW
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Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
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from.sin6_addr.s6_addr16[0],
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from.sin6_addr.s6_addr16[1],
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from.sin6_addr.s6_addr16[2],
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from.sin6_addr.s6_addr16[3],
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from.sin6_addr.s6_addr16[4],
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from.sin6_addr.s6_addr16[5],
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from.sin6_addr.s6_addr16[6],
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from.sin6_addr.s6_addr16[7]
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);
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#endif // else _MSC_VER
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#else
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char buffer[INET6_ADDRSTRLEN];
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inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer));
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SClient.m_IPString.assign(buffer);
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#endif // _WIN32
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}
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return SClient;
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}
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bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
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{
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sockaddr_in server;
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server.sin_family = AF_INET;
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server.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
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server.sin_port = htons(a_Port);
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return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
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}
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bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
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{
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// First try IP Address string to hostent conversion, because it's faster
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unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
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if (addr == INADDR_NONE)
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{
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// It is not an IP Address string, but rather a regular hostname, resolve:
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hostent * hp = gethostbyname(a_HostNameOrAddr.c_str());
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if (hp == NULL)
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{
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LOGWARNING("%s: Could not resolve hostname \"%s\"", __FUNCTION__, a_HostNameOrAddr.c_str());
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CloseSocket();
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return false;
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}
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addr = *((unsigned long*)hp->h_addr);
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}
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sockaddr_in server;
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server.sin_addr.s_addr = addr;
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server.sin_family = AF_INET;
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server.sin_port = htons((unsigned short)a_Port);
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return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
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}
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int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
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{
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return recv(m_Socket, a_Buffer, a_Length, a_Flags);
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}
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int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
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{
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return send(m_Socket, a_Buffer, a_Length, 0);
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}
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unsigned short cSocket::GetPort(void) const
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{
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ASSERT(IsValid());
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sockaddr_in Addr;
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socklen_t AddrSize = sizeof(Addr);
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if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
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{
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return 0;
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}
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return ntohs(Addr.sin_port);
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}
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