fe6fa23a97
* Implemented suggestions
48 lines
688 B
C++
48 lines
688 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Creeper.h"
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#include "../World.h"
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cCreeper::cCreeper(void) :
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super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
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m_bIsBlowing(false),
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m_bIsCharged(false)
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{
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}
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void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
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// TODO Check if killed by a skeleton, then drop random music disk
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}
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void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (a_TDI.DamageType == dtLightning)
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{
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m_bIsCharged = true;
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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