37276a4430
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
34 lines
481 B
C++
34 lines
481 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Chicken.h"
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// TODO: Drop egg every 5-10 minutes
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cChicken::cChicken(void) :
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super("Chicken", 93, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4)
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{
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}
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void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
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a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
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}
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