007e75de9d
Hoppers can be placed properly, but won't work yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1583 0a769ca7-a7f5-676a-18bf-c427514a06d6
532 lines
11 KiB
C++
532 lines
11 KiB
C++
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
|
|
typedef unsigned char Byte;
|
|
|
|
/// List of slot numbers, used for inventory-painting
|
|
typedef std::vector<int> cSlotNums;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
|
|
/// How much light do the blocks emit on their own?
|
|
extern unsigned char g_BlockLightValue[];
|
|
|
|
/// How much light do the block consume?
|
|
extern unsigned char g_BlockSpreadLightFalloff[];
|
|
|
|
/// Is a block completely transparent? (light doesn't get decreased(?))
|
|
extern bool g_BlockTransparent[];
|
|
|
|
/// Is a block destroyed after a single hit?
|
|
extern bool g_BlockOneHitDig[];
|
|
|
|
|
|
|
|
|
|
|
|
/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets
|
|
enum
|
|
{
|
|
BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
|
|
BLOCK_FACE_BOTTOM = 0, // Interacting with the bottom face of the block (YM)
|
|
BLOCK_FACE_TOP = 1, // Interacting with the top face of the block (YP)
|
|
BLOCK_FACE_NORTH = 2, // Interacting with the northern face of the block (ZP)
|
|
BLOCK_FACE_SOUTH = 3, // Interacting with the southern face of the block (ZM)
|
|
BLOCK_FACE_WEST = 4, // Interacting with the western face of the block (XP)
|
|
BLOCK_FACE_EAST = 5, // Interacting with the eastern face of the block (XM)
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
/// PlayerDigging status constants
|
|
enum
|
|
{
|
|
DIG_STATUS_STARTED = 0,
|
|
DIG_STATUS_CANCELLED = 1,
|
|
DIG_STATUS_FINISHED = 2,
|
|
DIG_STATUS_DROP_HELD = 4,
|
|
DIG_STATUS_SHOOT_EAT = 5,
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
/// Individual actions sent in the WindowClick packet
|
|
enum eClickAction
|
|
{
|
|
// Sorted by occurrence in the 1.5 protocol
|
|
caLeftClick,
|
|
caRightClick,
|
|
caShiftLeftClick,
|
|
caShiftRightClick,
|
|
caNumber1,
|
|
caNumber2,
|
|
caNumber3,
|
|
caNumber4,
|
|
caNumber5,
|
|
caNumber6,
|
|
caNumber7,
|
|
caNumber8,
|
|
caNumber9,
|
|
caMiddleClick,
|
|
caDropKey,
|
|
caCtrlDropKey,
|
|
caLeftClickOutside,
|
|
caRightClickOutside,
|
|
caLeftClickOutsideHoldNothing,
|
|
caRightClickOutsideHoldNothing,
|
|
caLeftPaintBegin,
|
|
caRightPaintBegin,
|
|
caLeftPaintProgress,
|
|
caRightPaintProgress,
|
|
caLeftPaintEnd,
|
|
caRightPaintEnd,
|
|
caDblClick,
|
|
// Add new actions here
|
|
caUnknown = 255,
|
|
|
|
// Keep this list in sync with ClickActionToString() function below!
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
enum eGameMode
|
|
{
|
|
eGameMode_NotSet = -1,
|
|
eGameMode_Survival = 0,
|
|
eGameMode_Creative = 1,
|
|
eGameMode_Adventure = 2,
|
|
|
|
// Easier-to-use synonyms:
|
|
gmNotSet = eGameMode_NotSet,
|
|
gmSurvival = eGameMode_Survival,
|
|
gmCreative = eGameMode_Creative,
|
|
gmAdventure = eGameMode_Adventure,
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
enum eWeather
|
|
{
|
|
eWeather_Sunny = 0,
|
|
eWeather_Rain = 1,
|
|
eWeather_ThunderStorm = 2,
|
|
|
|
// Easier-to-use synonyms:
|
|
wSunny = eWeather_Sunny,
|
|
wRain = eWeather_Rain,
|
|
wThunderstorm = eWeather_ThunderStorm,
|
|
wStorm = wThunderstorm,
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
inline const char * ClickActionToString(eClickAction a_ClickAction)
|
|
{
|
|
switch (a_ClickAction)
|
|
{
|
|
case caLeftClick: return "caLeftClick";
|
|
case caRightClick: return "caRightClick";
|
|
case caShiftLeftClick: return "caShiftLeftClick";
|
|
case caShiftRightClick: return "caShiftRightClick";
|
|
case caNumber1: return "caNumber1";
|
|
case caNumber2: return "caNumber2";
|
|
case caNumber3: return "caNumber3";
|
|
case caNumber4: return "caNumber4";
|
|
case caNumber5: return "caNumber5";
|
|
case caNumber6: return "caNumber6";
|
|
case caNumber7: return "caNumber7";
|
|
case caNumber8: return "caNumber8";
|
|
case caNumber9: return "caNumber9";
|
|
case caMiddleClick: return "caMiddleClick";
|
|
case caDropKey: return "caDropKey";
|
|
case caCtrlDropKey: return "caCtrlDropKey";
|
|
case caLeftClickOutside: return "caLeftClickOutside";
|
|
case caRightClickOutside: return "caRightClickOutside";
|
|
case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
|
|
case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
|
|
case caLeftPaintBegin: return "caLeftPaintBegin";
|
|
case caRightPaintBegin: return "caRightPaintBegin";
|
|
case caLeftPaintProgress: return "caLeftPaintProgress";
|
|
case caRightPaintProgress: return "caRightPaintProgress";
|
|
case caLeftPaintEnd: return "caLeftPaintEnd";
|
|
case caRightPaintEnd: return "caRightPaintEnd";
|
|
case caDblClick: return "caDblClick";
|
|
|
|
case caUnknown: return "caUnknown";
|
|
}
|
|
ASSERT(!"Unknown click action");
|
|
return "caUnknown";
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsValidBlock(int a_BlockType)
|
|
{
|
|
if (
|
|
(a_BlockType > -1) &&
|
|
(a_BlockType <= E_BLOCK_MAX_TYPE_ID) &&
|
|
(a_BlockType != 34) && // Piston extension
|
|
(a_BlockType != 36) // Piston moved block
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsValidItem(int a_ItemType)
|
|
{
|
|
if (
|
|
((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
|
|
((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (a_ItemType == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return IsValidBlock(a_ItemType);
|
|
}
|
|
|
|
// tolua_end
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockWater(BLOCKTYPE a_BlockType)
|
|
{
|
|
return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockLava(BLOCKTYPE a_BlockType)
|
|
{
|
|
return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
|
|
{
|
|
return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_DIRT:
|
|
case E_BLOCK_GRASS:
|
|
case E_BLOCK_FARMLAND:
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export
|
|
{ // tolua_export
|
|
if (!a_bInverse)
|
|
{
|
|
switch (a_BlockFace)
|
|
{
|
|
case BLOCK_FACE_BOTTOM: a_BlockY--; break;
|
|
case BLOCK_FACE_TOP: a_BlockY++; break;
|
|
case BLOCK_FACE_EAST: a_BlockX++; break;
|
|
case BLOCK_FACE_WEST: a_BlockX--; break;
|
|
case BLOCK_FACE_NORTH: a_BlockZ--; break;
|
|
case BLOCK_FACE_SOUTH: a_BlockZ++; break;
|
|
default:
|
|
{
|
|
LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
|
|
ASSERT(!"AddFaceDirection(): Unknown face");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (a_BlockFace)
|
|
{
|
|
case BLOCK_FACE_BOTTOM: a_BlockY++; break;
|
|
case BLOCK_FACE_TOP: a_BlockY--; break;
|
|
case BLOCK_FACE_EAST: a_BlockX--; break;
|
|
case BLOCK_FACE_WEST: a_BlockX++; break;
|
|
case BLOCK_FACE_NORTH: a_BlockZ++; break;
|
|
case BLOCK_FACE_SOUTH: a_BlockZ--; break;
|
|
default:
|
|
{
|
|
LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
|
|
ASSERT(!"AddFaceDirection(): Unknown face");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} // tolua_export
|
|
|
|
|
|
|
|
|
|
|
|
inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false)
|
|
{
|
|
int Y = a_BlockY;
|
|
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
|
|
if (Y < 0)
|
|
{
|
|
a_BlockY = 0;
|
|
}
|
|
else if (Y > 255)
|
|
{
|
|
a_BlockY = 255;
|
|
}
|
|
else
|
|
{
|
|
a_BlockY = (unsigned char)Y;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#include <math.h>
|
|
#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
|
|
|
|
inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
|
|
{
|
|
// a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
|
|
// a_Y = -sinf ( a_Pitch / 180 * PI );
|
|
// a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
|
|
a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
|
|
a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
|
|
a_Z = sin(a_Pitch / 180 * PI);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
|
|
{
|
|
if (a_X != 0)
|
|
{
|
|
a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
|
|
}
|
|
else
|
|
{
|
|
a_Pan = 0;
|
|
}
|
|
a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline float GetSignf(float a_Val)
|
|
{
|
|
return (a_Val < 0.f) ? -1.f : 1.f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline float GetSpecialSignf( float a_Val )
|
|
{
|
|
return (a_Val <= 0.f) ? -1.f : 1.f;
|
|
}
|
|
|
|
|
|
|
|
|
|
// tolua_begin
|
|
namespace ItemCategory
|
|
{
|
|
inline bool IsPickaxe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_STONE_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_IRON_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_GOLD_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsAxe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_AXE)
|
|
|| (a_ItemID == E_ITEM_STONE_AXE)
|
|
|| (a_ItemID == E_ITEM_IRON_AXE)
|
|
|| (a_ItemID == E_ITEM_GOLD_AXE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_AXE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsSword(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_SWORD)
|
|
|| (a_ItemID == E_ITEM_STONE_SWORD)
|
|
|| (a_ItemID == E_ITEM_IRON_SWORD)
|
|
|| (a_ItemID == E_ITEM_GOLD_SWORD)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_SWORD);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsHoe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_HOE)
|
|
|| (a_ItemID == E_ITEM_STONE_HOE)
|
|
|| (a_ItemID == E_ITEM_IRON_HOE)
|
|
|| (a_ItemID == E_ITEM_GOLD_HOE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_HOE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsShovel(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_STONE_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_IRON_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_GOLD_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsTool(short a_ItemID)
|
|
{
|
|
return IsPickaxe( a_ItemID )
|
|
|| IsAxe ( a_ItemID )
|
|
|| IsSword ( a_ItemID )
|
|
|| IsHoe ( a_ItemID )
|
|
|| IsShovel ( a_ItemID );
|
|
}
|
|
|
|
|
|
|
|
inline bool IsHelmet(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_CAP) ||
|
|
(a_ItemType == E_ITEM_GOLD_HELMET) ||
|
|
(a_ItemType == E_ITEM_CHAIN_HELMET) ||
|
|
(a_ItemType == E_ITEM_IRON_HELMET) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_HELMET)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsChestPlate(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_TUNIC) ||
|
|
(a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsLeggings(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_PANTS) ||
|
|
(a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_IRON_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsBoots(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_BOOTS) ||
|
|
(a_ItemType == E_ITEM_GOLD_BOOTS) ||
|
|
(a_ItemType == E_ITEM_CHAIN_BOOTS) ||
|
|
(a_ItemType == E_ITEM_IRON_BOOTS) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_BOOTS)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsArmor(short a_ItemType)
|
|
{
|
|
return (
|
|
IsHelmet(a_ItemType) ||
|
|
IsChestPlate(a_ItemType) ||
|
|
IsLeggings(a_ItemType) ||
|
|
IsBoots(a_ItemType)
|
|
);
|
|
}
|
|
}
|
|
// tolua_end
|
|
|
|
|
|
inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
|
|
{
|
|
if(!IsValidBlock(a_BlockType)) return false;
|
|
return g_BlockRequiresSpecialTool[a_BlockType];
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|