78 lines
1.4 KiB
C++
78 lines
1.4 KiB
C++
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// CommandBlockEntity.h
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// Declares the cCommandBlockEntity class representing a single command block in the world
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#pragma once
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#include "BlockEntity.h"
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// tolua_begin
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class cCommandBlockEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cCommandBlockEntity)
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/** Creates a new empty command block entity */
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cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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void SetLastOutput(const AString & a_LastOut);
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void SetResult(const NIBBLETYPE a_Result);
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// tolua_begin
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/** Sets the command block to execute a command in the next tick */
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void Activate(void);
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/** Sets the command */
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void SetCommand(const AString & a_Cmd);
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/** Retrieves stored command */
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const AString & GetCommand(void) const;
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/** Retrieves the last line of output generated by the command block */
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const AString & GetLastOutput(void) const;
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/** Retrieves the result (signal strength) of the last operation */
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NIBBLETYPE GetResult(void) const;
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// tolua_end
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private:
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/** Executes the associated command */
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void Execute();
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bool m_ShouldExecute;
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AString m_Command;
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AString m_LastOutput;
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NIBBLETYPE m_Result;
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} ; // tolua_export
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