1e9af56a67
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
#include "cMonsterConfig.h"
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#include "cMonster.h"
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#include "../iniFile/iniFile.h"
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#include <list>
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#include <vector>
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#include <cstdio>
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//#include "../source/cprintf.h"
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#include <string>
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using namespace std;
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extern std::vector<std::string> StringSplit(std::string str, std::string delim);
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struct cMonsterConfig::sAttributesStruct
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{
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string m_name;
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float m_SightDistance;
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float m_AttackDamage;
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float m_AttackRange;
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float m_AttackRate;
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int m_MaxHealth;
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};
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struct cMonsterConfig::sMonsterConfigState
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{
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int TypeCount;
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string MonsterTypes;
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list< sAttributesStruct > AttributesList;
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};
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cMonsterConfig::cMonsterConfig(int TypeC)
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: m_pState( new sMonsterConfigState )
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{
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m_pState->TypeCount = TypeC;
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Initialize();
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}
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cMonsterConfig::~cMonsterConfig() {
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delete m_pState;
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}
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void cMonsterConfig::Initialize() {
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sAttributesStruct Attributes;
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cIniFile SettingsIniFile("settings.ini");
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cIniFile MonstersIniFile("monsters.ini");
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if(!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) {
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printf("Error: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
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return;
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}
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m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
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if( m_pState->MonsterTypes.empty() ) {
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printf("Error: No Monster types listed in config file, using default attributes \n");
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return;
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}
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vector<string> SplitList = StringSplit(m_pState->MonsterTypes,",");
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for(unsigned int i = 0; i < SplitList.size(); ++i) {
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if(!SplitList[i].empty()) {
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printf("Getting Attributes for: %s \n",SplitList[i].c_str());
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Attributes.m_name = SplitList[i].c_str();
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Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackDamage",0);
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printf("Got AttackDamage: %3.3f \n",Attributes.m_AttackDamage);
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Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRange",0);
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printf("Got AttackRange: %3.3f \n",Attributes.m_AttackRange);
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Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"SightDistance",0);
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printf("Got SightDistance: %3.3f \n",Attributes.m_SightDistance);
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Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRate",0);
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printf("Got AttackRate: %3.3f \n",Attributes.m_AttackRate);
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Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(),"MaxHealth",0);
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printf("Got MaxHealth: %d \n",Attributes.m_MaxHealth);
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m_pState->AttributesList.push_front(Attributes);
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}
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}
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}
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void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
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{
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list<sAttributesStruct>::iterator itr;
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for(itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) {
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if(itr->m_name.compare(n) == 0) {
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//printf("found my attribs: %s :\n",itr->m_name.c_str());
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m->SetAttackDamage(itr->m_AttackDamage);
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m->SetAttackRange(itr->m_AttackRange);
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m->SetSightDistance(itr->m_SightDistance);
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m->SetAttackRate((int)itr->m_AttackRate);
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m->SetMaxHealth((int)itr->m_AttackRate);
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}
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}
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}
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cMonsterConfig *cMonsterConfig::Get() {
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return this;
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}
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