72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
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// LuaScript.cpp
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// Implements the cLuaScript class that loads a Lua script file to produce a web template out of it
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "LuaScript.h"
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#include "tolua++.h"
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cLuaScript::cLuaScript()
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: m_LuaState("cLuaScript")
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{
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}
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void cLuaScript::Initialize()
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{
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// Check to see if this script has not been initialized before
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ASSERT(!m_LuaState.IsValid());
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// Create a Lua state and bind all libraries to it
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m_LuaState.Create();
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}
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bool cLuaScript::LoadFile(const char * a_FilePath)
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{
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// Make sure the plugin is initialized
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ASSERT(m_LuaState.IsValid());
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return m_LuaState.LoadFile(a_FilePath);
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}
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bool cLuaScript::CallShowPage(cWebAdmin & a_WebAdmin, HTTPTemplateRequest & a_Request, AString & a_ReturnedString)
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{
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ASSERT(m_LuaState.IsValid());
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m_LuaState.PushFunction("ShowPage");
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m_LuaState.PushUserType(&a_WebAdmin, "cWebAdmin");
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m_LuaState.PushUserType(&a_Request, "HTTPTemplateRequest");
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if (!m_LuaState.CallFunction(1))
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{
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return false;
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}
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if (lua_isstring(m_LuaState, -1))
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{
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a_ReturnedString.assign(tolua_tostring(m_LuaState, -1, ""));
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}
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lua_pop(m_LuaState, 1);
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return true;
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}
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