17a2c1b388
In brief, with cProtocol, "say what you want done, not how you want me to do it". But still 1.4.6 crashes on falling block spawning. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1104 0a769ca7-a7f5-676a-18bf-c427514a06d6
61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
#include "Globals.h"
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#include "FallingBlock.h"
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#include "World.h"
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#include "ClientHandle.h"
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cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
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: super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f )
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, m_BlockType( a_BlockType )
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, m_OriginalPosition( a_BlockPosition )
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, m_SpeedY( 0 )
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{
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}
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void cFallingBlock::Initialize(cWorld * a_World)
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{
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super::Initialize( a_World );
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a_World->BroadcastSpawn(*this);
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}
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void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnFallingBlock(*this);
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}
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void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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float MilliDt = a_Dt * 0.001f;
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m_SpeedY -= MilliDt * 9.8f;
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m_Pos.y += m_SpeedY * MilliDt;
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//GetWorld()->BroadcastTeleportEntity(*this); // Testing position
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Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y - 0.5), m_OriginalPosition.z );
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if (!IsPassable(GetWorld()->GetBlock(BlockPos)))
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{
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Destroy();
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GetWorld()->SetBlock( BlockPos.x, BlockPos.y + 1, BlockPos.z, m_BlockType, 0 );
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}
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}
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