c18fe8aa45
* the beginning of a magnificent work - added basic files and classes without functionality * fixed checkstyle * added imports * moved imports * - Adding SinglePieceStructureGen - Adding a cPrefabChestStructure to generate Chests with contents - Added the options and calls to the ComposableGenerator * moved Globals to .h file * removed the chest thingy from the code (for now) * Update SinglePieceStructureGen.cpp * readded whitespace * renamed to SinglePieceStructuresGen for consistency added new classes to test * fixed small things (mostly style and cleanup) removed loottables * added small changes suggested by madmaxoft * small change to documentation * added check for allowed biomes * check only the biome of the origin position * fixed error on IsBiomeAllowed * added new cubesets * updated structures for with sponging * updated biome names * updated metadata to prevent crashing removed debug output * updated structures with sponging * added sponging to deserterWell to make it disappear in sand * small change in meta * rename DesertTemple -> DesertPyramid * minor style changes Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Alexander Harkness <me@bearbin.net> |
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.. | ||
BlockTypeRegistry | ||
BoundingBox | ||
ByteBuffer | ||
ChunkData | ||
CompositeChat | ||
ConsoleColors | ||
FastRandom | ||
Generating | ||
HTTP | ||
LoadablePieces | ||
LuaThreadStress | ||
Network | ||
NoiseTest | ||
OSSupport | ||
SchematicFileSerializer | ||
UUID | ||
CMakeLists.txt | ||
TestHelpers.h |