225 lines
5.9 KiB
C++
225 lines
5.9 KiB
C++
#ifndef CRYPTOPP_SOCKETFT_H
|
|
#define CRYPTOPP_SOCKETFT_H
|
|
|
|
#include "config.h"
|
|
|
|
#ifdef SOCKETS_AVAILABLE
|
|
|
|
#include "network.h"
|
|
#include "queue.h"
|
|
|
|
#ifdef USE_WINDOWS_STYLE_SOCKETS
|
|
# if defined(_WINSOCKAPI_) && !defined(_WINSOCK2API_)
|
|
# error Winsock 1 is not supported by this library. Please include this file or winsock2.h before windows.h.
|
|
# endif
|
|
#include <winsock2.h>
|
|
#include "winpipes.h"
|
|
#else
|
|
#include <sys/time.h>
|
|
#include <sys/types.h>
|
|
#include <sys/socket.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
NAMESPACE_BEGIN(CryptoPP)
|
|
|
|
#ifdef USE_WINDOWS_STYLE_SOCKETS
|
|
typedef ::SOCKET socket_t;
|
|
#else
|
|
typedef int socket_t;
|
|
const socket_t INVALID_SOCKET = -1;
|
|
// cygwin 1.1.4 doesn't have SHUT_RD
|
|
const int SD_RECEIVE = 0;
|
|
const int SD_SEND = 1;
|
|
const int SD_BOTH = 2;
|
|
const int SOCKET_ERROR = -1;
|
|
#endif
|
|
|
|
#ifndef socklen_t
|
|
typedef TYPE_OF_SOCKLEN_T socklen_t; // see config.h
|
|
#endif
|
|
|
|
//! wrapper for Windows or Berkeley Sockets
|
|
class Socket
|
|
{
|
|
public:
|
|
//! exception thrown by Socket class
|
|
class Err : public OS_Error
|
|
{
|
|
public:
|
|
Err(socket_t s, const std::string& operation, int error);
|
|
socket_t GetSocket() const {return m_s;}
|
|
|
|
private:
|
|
socket_t m_s;
|
|
};
|
|
|
|
Socket(socket_t s = INVALID_SOCKET, bool own=false) : m_s(s), m_own(own) {}
|
|
Socket(const Socket &s) : m_s(s.m_s), m_own(false) {}
|
|
virtual ~Socket();
|
|
|
|
bool GetOwnership() const {return m_own;}
|
|
void SetOwnership(bool own) {m_own = own;}
|
|
|
|
operator socket_t() {return m_s;}
|
|
socket_t GetSocket() const {return m_s;}
|
|
void AttachSocket(socket_t s, bool own=false);
|
|
socket_t DetachSocket();
|
|
void CloseSocket();
|
|
|
|
void Create(int nType = SOCK_STREAM);
|
|
void Bind(unsigned int port, const char *addr=NULL);
|
|
void Bind(const sockaddr* psa, socklen_t saLen);
|
|
void Listen(int backlog=5);
|
|
// the next three functions return false if the socket is in nonblocking mode
|
|
// and the operation cannot be completed immediately
|
|
bool Connect(const char *addr, unsigned int port);
|
|
bool Connect(const sockaddr* psa, socklen_t saLen);
|
|
bool Accept(Socket& s, sockaddr *psa=NULL, socklen_t *psaLen=NULL);
|
|
void GetSockName(sockaddr *psa, socklen_t *psaLen);
|
|
void GetPeerName(sockaddr *psa, socklen_t *psaLen);
|
|
unsigned int Send(const byte* buf, size_t bufLen, int flags=0);
|
|
unsigned int Receive(byte* buf, size_t bufLen, int flags=0);
|
|
void ShutDown(int how = SD_SEND);
|
|
|
|
void IOCtl(long cmd, unsigned long *argp);
|
|
bool SendReady(const timeval *timeout);
|
|
bool ReceiveReady(const timeval *timeout);
|
|
|
|
virtual void HandleError(const char *operation) const;
|
|
void CheckAndHandleError_int(const char *operation, int result) const
|
|
{if (result == SOCKET_ERROR) HandleError(operation);}
|
|
void CheckAndHandleError(const char *operation, socket_t result) const
|
|
{if (result == SOCKET_ERROR) HandleError(operation);}
|
|
#ifdef USE_WINDOWS_STYLE_SOCKETS
|
|
void CheckAndHandleError(const char *operation, BOOL result) const
|
|
{assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);}
|
|
void CheckAndHandleError(const char *operation, bool result) const
|
|
{if (!result) HandleError(operation);}
|
|
#endif
|
|
|
|
//! look up the port number given its name, returns 0 if not found
|
|
static unsigned int PortNameToNumber(const char *name, const char *protocol="tcp");
|
|
//! start Windows Sockets 2
|
|
static void StartSockets();
|
|
//! calls WSACleanup for Windows Sockets
|
|
static void ShutdownSockets();
|
|
//! returns errno or WSAGetLastError
|
|
static int GetLastError();
|
|
//! sets errno or calls WSASetLastError
|
|
static void SetLastError(int errorCode);
|
|
|
|
protected:
|
|
virtual void SocketChanged() {}
|
|
|
|
socket_t m_s;
|
|
bool m_own;
|
|
};
|
|
|
|
class SocketsInitializer
|
|
{
|
|
public:
|
|
SocketsInitializer() {Socket::StartSockets();}
|
|
~SocketsInitializer() {try {Socket::ShutdownSockets();} catch (...) {}}
|
|
};
|
|
|
|
class SocketReceiver : public NetworkReceiver
|
|
{
|
|
public:
|
|
SocketReceiver(Socket &s);
|
|
|
|
#ifdef USE_BERKELEY_STYLE_SOCKETS
|
|
bool MustWaitToReceive() {return true;}
|
|
#else
|
|
~SocketReceiver();
|
|
bool MustWaitForResult() {return true;}
|
|
#endif
|
|
bool Receive(byte* buf, size_t bufLen);
|
|
unsigned int GetReceiveResult();
|
|
bool EofReceived() const {return m_eofReceived;}
|
|
|
|
unsigned int GetMaxWaitObjectCount() const {return 1;}
|
|
void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
|
|
|
|
private:
|
|
Socket &m_s;
|
|
bool m_eofReceived;
|
|
|
|
#ifdef USE_WINDOWS_STYLE_SOCKETS
|
|
WindowsHandle m_event;
|
|
OVERLAPPED m_overlapped;
|
|
bool m_resultPending;
|
|
DWORD m_lastResult;
|
|
#else
|
|
unsigned int m_lastResult;
|
|
#endif
|
|
};
|
|
|
|
class SocketSender : public NetworkSender
|
|
{
|
|
public:
|
|
SocketSender(Socket &s);
|
|
|
|
#ifdef USE_BERKELEY_STYLE_SOCKETS
|
|
bool MustWaitToSend() {return true;}
|
|
#else
|
|
~SocketSender();
|
|
bool MustWaitForResult() {return true;}
|
|
bool MustWaitForEof() { return true; }
|
|
bool EofSent();
|
|
#endif
|
|
void Send(const byte* buf, size_t bufLen);
|
|
unsigned int GetSendResult();
|
|
void SendEof();
|
|
|
|
unsigned int GetMaxWaitObjectCount() const {return 1;}
|
|
void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
|
|
|
|
private:
|
|
Socket &m_s;
|
|
#ifdef USE_WINDOWS_STYLE_SOCKETS
|
|
WindowsHandle m_event;
|
|
OVERLAPPED m_overlapped;
|
|
bool m_resultPending;
|
|
DWORD m_lastResult;
|
|
#else
|
|
unsigned int m_lastResult;
|
|
#endif
|
|
};
|
|
|
|
//! socket-based implementation of NetworkSource
|
|
class SocketSource : public NetworkSource, public Socket
|
|
{
|
|
public:
|
|
SocketSource(socket_t s = INVALID_SOCKET, bool pumpAll = false, BufferedTransformation *attachment = NULL)
|
|
: NetworkSource(attachment), Socket(s), m_receiver(*this)
|
|
{
|
|
if (pumpAll)
|
|
PumpAll();
|
|
}
|
|
|
|
private:
|
|
NetworkReceiver & AccessReceiver() {return m_receiver;}
|
|
SocketReceiver m_receiver;
|
|
};
|
|
|
|
//! socket-based implementation of NetworkSink
|
|
class SocketSink : public NetworkSink, public Socket
|
|
{
|
|
public:
|
|
SocketSink(socket_t s=INVALID_SOCKET, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024)
|
|
: NetworkSink(maxBufferSize, autoFlushBound), Socket(s), m_sender(*this) {}
|
|
|
|
void SendEof() {ShutDown(SD_SEND);}
|
|
|
|
private:
|
|
NetworkSender & AccessSender() {return m_sender;}
|
|
SocketSender m_sender;
|
|
};
|
|
|
|
NAMESPACE_END
|
|
|
|
#endif // #ifdef SOCKETS_AVAILABLE
|
|
|
|
#endif
|