950aeffff8
Add check for number of empty lines between functions and fix the corresponding failures
373 lines
9.8 KiB
C++
373 lines
9.8 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "DispenserEntity.h"
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#include "../Simulator/FluidSimulator.h"
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#include "../Entities/Boat.h"
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#include "../Chunk.h"
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#include "../Defines.h"
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#include "../World.h"
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#include "../Entities/ProjectileEntity.h"
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cDispenserEntity::cDispenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
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Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World)
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{
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ASSERT(a_BlockType == E_BLOCK_DISPENSER);
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}
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void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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{
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int DispX = m_RelX;
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int DispY = m_PosY;
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int DispZ = m_RelZ;
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NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
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AddDropSpenserDir(DispX, DispY, DispZ, Meta);
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cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
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if (DispChunk == nullptr)
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{
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// Would dispense into / interact with a non-loaded chunk, ignore the tick
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return;
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}
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BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
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int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width);
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int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
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// Dispense the item:
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const cItem & SlotItem = m_Contents.GetSlot(a_SlotNum);
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if (ItemCategory::IsMinecart(SlotItem.m_ItemType) && IsBlockRail(DispBlock)) // only actually place the minecart if there are rails!
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{
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if (m_World->SpawnMinecart(BlockX + 0.5, DispY + 0.5, BlockZ + 0.5, SlotItem.m_ItemType) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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return;
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}
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switch (SlotItem.m_ItemType)
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{
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case E_ITEM_BUCKET:
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{
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LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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switch (DispBlock)
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{
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_WATER:
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{
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if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
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{
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
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}
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break;
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}
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_LAVA:
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{
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if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
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{
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
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}
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break;
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}
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default:
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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}
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break;
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} // E_ITEM_BUCKET
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case E_ITEM_WATER_BUCKET:
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{
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LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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if (EmptyLiquidBucket(DispBlock, a_SlotNum))
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{
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
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}
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else
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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}
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break;
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}
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case E_ITEM_LAVA_BUCKET:
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{
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LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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if (EmptyLiquidBucket(DispBlock, a_SlotNum))
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{
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
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}
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else
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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}
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break;
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}
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case E_ITEM_SPAWN_EGG:
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{
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double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
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double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
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if (m_World->SpawnMob(MobX, DispY, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage), false) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_BLOCK_TNT:
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{
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// Spawn a primed TNT entity, if space allows:
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if (!cBlockInfo::IsSolid(DispBlock))
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{
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double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
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double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
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m_World->SpawnPrimedTNT({TNTX, DispY + 0.5, TNTZ}, 80, 0); // 80 ticks fuse, no initial velocity
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_FLINT_AND_STEEL:
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{
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// Spawn fire if the block in front is air.
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if (DispBlock == E_BLOCK_AIR)
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{
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DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
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bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
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if (ItemBroke)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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}
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break;
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}
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case E_ITEM_FIRE_CHARGE:
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{
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_ARROW:
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{
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 30 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_SNOWBALL:
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{
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_EGG:
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{
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_BOTTLE_O_ENCHANTING:
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{
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkExpBottle, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_POTION:
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{
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSplashPotion, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_DYE:
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{
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if (SlotItem.m_ItemDamage != E_META_DYE_WHITE)
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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if (m_World->GrowRipePlant(BlockX, DispY, BlockZ, true))
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_BOAT:
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case E_ITEM_SPRUCE_BOAT:
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case E_ITEM_BIRCH_BOAT:
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case E_ITEM_JUNGLE_BOAT:
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case E_ITEM_ACACIA_BOAT:
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case E_ITEM_DARK_OAK_BOAT:
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{
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Vector3d SpawnPos;
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if (IsBlockWater(DispBlock))
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{
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// Water next to the dispenser, spawn a boat above the water block
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SpawnPos.Set(BlockX, DispY + 1, BlockZ);
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}
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else if (IsBlockWater(DispChunk->GetBlock(DispX, DispY - 1, DispZ)))
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{
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// Water one block below the dispenser, spawn a boat at the dispenser's Y level
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SpawnPos.Set(BlockX, DispY, BlockZ);
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}
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else
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{
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// There's no eligible water block, drop the boat as a pickup
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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SpawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
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SpawnPos += Vector3d(0.5, 0.5, 0.5);
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if (m_World->SpawnBoat(SpawnPos, cBoat::ItemToMaterial(SlotItem)))
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_FIREWORK_ROCKET:
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{
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if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFirework, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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default:
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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} // switch (SlotItem.m_ItemType)
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}
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UInt32 cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector, const cItem * a_Item)
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{
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return m_World->CreateProjectile(
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static_cast<double>(a_BlockX + 0.5),
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static_cast<double>(a_BlockY + 0.5),
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static_cast<double>(a_BlockZ + 0.5),
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a_Kind, nullptr, a_Item, &a_ShootVector
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);
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}
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Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & E_META_DROPSPENSER_FACING_MASK)
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{
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case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
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case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
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case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0);
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case E_META_DROPSPENSER_FACING_XP: return Vector3d( 1, 0, 0);
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case E_META_DROPSPENSER_FACING_ZM: return Vector3d( 0, 0, -1);
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case E_META_DROPSPENSER_FACING_ZP: return Vector3d( 0, 0, 1);
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}
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LOGWARNING("Unhandled dispenser meta: %d", a_Meta);
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ASSERT(!"Unhandled dispenser facing");
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return Vector3d(0, 1, 0);
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}
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bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_ResultingBucketItemType)
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{
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cItem LiquidBucket(a_ResultingBucketItemType, 1);
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if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
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{
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// Special case: replacing one empty bucket with one full bucket
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m_Contents.SetSlot(a_SlotNum, LiquidBucket);
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return true;
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}
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// There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
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if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
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{
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// Cannot fit into m_Contents
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return false;
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}
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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m_Contents.AddItem(LiquidBucket);
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return true;
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}
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bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
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{
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if (
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(a_BlockInFront != E_BLOCK_AIR) &&
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!IsBlockLiquid(a_BlockInFront) &&
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!cFluidSimulator::CanWashAway(a_BlockInFront)
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)
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{
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// Not a suitable block in front
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return false;
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}
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cItem EmptyBucket(E_ITEM_BUCKET, 1);
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if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
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{
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// Change the single full bucket present into a single empty bucket
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m_Contents.SetSlot(a_SlotNum, EmptyBucket);
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return true;
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}
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// There are full buckets stacked at this slot, check if we can fit in the empty bucket
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if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
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{
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// The empty bucket wouldn't fit into m_Contents
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return false;
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}
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// The empty bucket fits in, remove one full bucket and add the empty one
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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m_Contents.AddItem(EmptyBucket);
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return true;
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}
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