* cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
243 lines
11 KiB
C++
243 lines
11 KiB
C++
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#pragma once
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#include "../Defines.h"
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#include "../Item.h"
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#include "../BoundingBox.h"
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// fwd:
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class cPlayer;
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class cChunk;
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class cBlockPluginInterface;
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class cChunkInterface;
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class cWorldInterface;
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class cItems;
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class BlockTypeRegistry;
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class cBlockHandler
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{
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public:
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cBlockHandler(BLOCKTYPE a_BlockType);
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virtual ~cBlockHandler() {}
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/** Called when the block gets ticked either by a random tick or by a queued tick.
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Note that the coords in a_RelPos are chunk-relative! */
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virtual void OnUpdate(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cBlockPluginInterface & a_BlockPluginInterface,
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cChunk & a_Chunk,
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const Vector3i a_RelPos
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);
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/** Returns the relative bounding box that must be entity-free in
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order for the block to be placed. a_XM, a_XP, etc. stand for the
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blocktype of the minus-X neighbor, the positive-X neighbor, etc. */
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virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP);
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/** Called before a block is placed into a world.
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The handler should return true to allow placement, false to refuse.
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Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
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Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block */
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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);
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/** Called by cWorld::SetBlock() after the block has been set */
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virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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/** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange
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);
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/** Called just before the player breaks the block.
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The block is still valid in the world.
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By default does nothing special; descendants may provide further behavior. */
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virtual void OnPlayerBreakingBlock(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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Vector3i a_BlockPos
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) {}
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/** Called just after the player breaks the block.
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The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta.
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By default does nothing special, descendants may provide further behavior. */
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virtual void OnPlayerBrokeBlock(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) {}
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/** Called before a block gets broken (replaced with air), either by player or by natural means.
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If by player, it is called after the OnPlayerBreakingBlock() callback.
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By default does nothing. */
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virtual void OnBreaking(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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Vector3i a_BlockPos
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) {}
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/** Called after a block gets broken (replaced with air), either by player or by natural means.
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If by player, it is called before the OnPlayerBrokeBlock() callback.
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The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta.
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By default notifies all direct neighbors via their OnNeighborChanged() callbacks. */
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virtual void OnBroken(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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);
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/** Called when a direct neighbor of this block has been changed.
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The position is the block's own position, NOT the changed neighbor's position.
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a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) {}
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/** Notifies the specified neighbor that the current block has changed.
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a_NeighborPos are the coords of the neighbor to be notified
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a_WhichNeighbor specifies which neighbor (relative to a_NeighborPos) has changed.
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For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor);
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/** Called when the player starts digging the block. */
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virtual void OnDigging(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ
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)
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{
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}
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/** Called if the user right clicks the block and the block is useable
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returns true if the use was successful, return false to use the block as a "normal" block */
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { return false; }
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/** Called when a right click to this block is cancelled.
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It forces the server to send the real state of a block to the client to prevent client assuming the operation is successfull */
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {}
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/** Returns the pickups that would result if the block was mined by a_Digger using a_Tool.
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Doesn't do any actual block change / mining, only calculates the pickups.
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a_BlockEntity is the block entity present at the block, if any, nullptr if none.
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a_Digger is the entity that caused the conversion, usually the player digging.
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a_Tool is the tool used for the digging.
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The default implementation drops a single item created from m_BlockType and the current meta. */
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virtual cItems ConvertToPickups(
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NIBBLETYPE a_BlockMeta,
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cBlockEntity * a_BlockEntity,
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const cEntity * a_Digger = nullptr,
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const cItem * a_Tool = nullptr
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);
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/** Checks if the block can stay at the specified relative coords in the chunk */
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
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/** Checks whether the block has an effect on growing the plant */
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virtual bool CanSustainPlant(BLOCKTYPE a_Plant) { return false; }
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/** Checks if the block can be placed at this point.
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Default: CanBeAt(...)
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NOTE: This call doesn't actually place the block
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*/
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// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
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/** Called to check whether this block supports a rclk action.
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If it returns true, OnUse() is called */
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virtual bool IsUseable(void);
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/** Indicates whether the client will click through this block.
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For example digging a fire will hit the block below the fire so fire is clicked through
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*/
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virtual bool IsClickedThrough(void);
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/** Checks if the player can build "inside" this block.
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For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
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@param a_Pos Position of the block
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@param a_Player Player trying to build on the block
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@param a_Meta Meta value of the block currently at a_Pos
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*/
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virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta);
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/** Returns if this block drops if it gets destroyed by an unsuitable situation.
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Default: true */
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virtual bool DoesDropOnUnsuitable(void);
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/** Tests if a_Position is inside the block where a_Position is relative to the origin of the block
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Note that this is considered from a "top-down" perspective i.e. empty spaces on the bottom of a block don't matter */
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virtual bool IsInsideBlock(Vector3d a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta);
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/** Called when one of the neighbors gets set; equivalent to MC block update.
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By default drops (DropBlockAsPickup() / SetBlock()) if the position is no longer suitable (CanBeAt(), DoesDropOnUnsuitable()),
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otherwise wakes up all simulators on the block. */
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virtual void Check(
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cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface,
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Vector3i a_RelPos,
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cChunk & a_Chunk
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);
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/** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format */
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta);
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/** Rotates a given block meta counter-clockwise. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Rotates a given block meta clockwise. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Mirrors a given block meta around the XY plane. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Mirros a given block meta around the XZ plane. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Mirros a given block meta around the YZ plane. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Grows this block, if it supports growing, by the specified amount of stages (at most).
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Returns the number of stages actually grown, zero if not supported (default). */
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virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) { return 0; }
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/** Returns true if the specified tool is valid and has a non-zero silk-touch enchantment.
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Helper used in many ConvertToPickups() implementations. */
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static bool ToolHasSilkTouch(const cItem * a_Tool);
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protected:
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BLOCKTYPE m_BlockType;
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// Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead.
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static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType);
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friend class cBlockInfo;
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};
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namespace Temporary
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{
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/** Registers all the BlockHandler descendants in the specified registry.
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Temporary, since this will later be performed in a plugin that provides the vanilla blocks. */
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void RegisterAllBlockHandlers(BlockTypeRegistry & aRegistry);
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};
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