eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
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#pragma once
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#include "cWindowOwner.h"
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namespace Json
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{
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class Value;
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};
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class cItem;
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class cClientHandle;
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class cPlayer;
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class cPacket;
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class cPacket_EntityEquipment;
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class cInventory //tolua_export
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: public cWindowOwner
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{ //tolua_export
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public:
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cInventory(cPlayer* a_Owner);
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~cInventory();
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void Clear(); //tolua_export
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cItem* GetSlotsForType( int a_Type );
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int GetSlotCountForType( int a_Type );
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bool AddItem( cItem & a_Item ); //tolua_export
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bool RemoveItem( cItem & a_Item ); //tolua_export
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void SaveToJson(Json::Value & a_Value);
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bool LoadFromJson(Json::Value & a_Value);
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void SendWholeInventory( cClientHandle* a_Client );
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void SendWholeInventoryToAll(void);
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cItem* GetSlot( int a_SlotNum ); //tolua_export
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cItem* GetSlots() const { return m_Slots; }
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cItem* GetFromHotBar( int a_SlotNum ); //tolua_export
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cItem & GetEquippedItem(); //tolua_export
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void SetEquippedSlot( int a_SlotNum ); //tolua_export
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short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export
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virtual void Clicked(short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem) = 0;
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void SendSlot( int a_SlotNum ); //tolua_export
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/// Returns how many items of the specified type would fit into the slot range specified
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int HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot);
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/// Moves items, fitting them into the slot range specified, up to a_Count items. Returns the number of items moved
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int MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot);
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static const unsigned int c_NumSlots = 45;
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static const unsigned int c_MainSlots = 27;
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static const unsigned int c_HotSlots = 9;
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static const unsigned int c_CraftSlots = 4;
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static const unsigned int c_ArmorSlots = 4;
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static const unsigned int c_CraftOffset = 0;
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static const unsigned int c_ArmorOffset = 5;
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static const unsigned int c_MainOffset = 9;
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static const unsigned int c_HotOffset = 36;
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protected:
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bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
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cItem* m_Slots;
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cItem* m_MainSlots;
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cItem* m_CraftSlots;
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cItem* m_ArmorSlots;
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cItem* m_HotSlots;
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cItem* m_EquippedItem;
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short m_EquippedSlot;
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cPlayer* m_Owner;
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// cWindowOwner override:
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virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override {} // UNUSED for an inventory
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}; //tolua_export
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