ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
40 lines
547 B
C++
40 lines
547 B
C++
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#pragma once
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#include "Simulator.h"
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#include "BlockEntity.h"
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#include "Vector3i.h"
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class cWorld;
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class cSandSimulator : public cSimulator
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{
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public:
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cSandSimulator( cWorld* a_World );
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~cSandSimulator();
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virtual void Simulate( float a_Dt ) override;
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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virtual bool IsPassable( BLOCKTYPE a_BlockType );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
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typedef std::list <Vector3i> BlockList;
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BlockList * m_Blocks;
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BlockList * m_Buffer;
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};
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